| TGX 1.1.4 A tiny 2D/3D graphics library optimized for 32 bits microcontrollers.

Loading...
Searching...
No Matches

### - a -

- A : tgx::RGB32, tgx::RGB64
- ambiant_strength : tgx::Mesh3D< color_t >, tgx::MeshMaterial3Dv2< color_t >

### - b -

- B : tgx::RGB24, tgx::RGB32, tgx::RGB565, tgx::RGB64, tgx::RGBf
- bitmap : GFXfont
- bits_delta : ILI9341_t3_font_t
- bits_height : ILI9341_t3_font_t
- bits_index : ILI9341_t3_font_t
- bits_width : ILI9341_t3_font_t
- bits_xoffset : ILI9341_t3_font_t
- bits_yoffset : ILI9341_t3_font_t
- bounding_box : tgx::Mesh3D< color_t >, tgx::Mesh3Dv2< color_t >

### - c -

- cap_height : ILI9341_t3_font_t
- color : tgx::Mesh3D< color_t >, tgx::MeshMaterial3Dv2< color_t >
- cone_cos : tgx::Meshlet3Dv2
- cone_dir : tgx::Meshlet3Dv2
- cosOuter : tgx::Renderer3D_detail::SpotLightData< MAX_SPOT_LIGHTS >
- count : tgx::Renderer3D_detail::SpotLightData< MAX_SPOT_LIGHTS >

### - d -

- data : ILI9341_t3_font_t
- DEFAULT_A : tgx::RGB32, tgx::RGB64
- DEFAULT_STRIDE : tgx::Image< color_t >
- diffuse_strength : tgx::Mesh3D< color_t >, tgx::MeshMaterial3Dv2< color_t >
- diffuseColor : tgx::Renderer3D_detail::SpotLightData< MAX_SPOT_LIGHTS >
- direction : tgx::Renderer3D_detail::SpotLightData< MAX_SPOT_LIGHTS >
- directionView : tgx::Renderer3D_detail::SpotLightData< MAX_SPOT_LIGHTS >

### - e -

- emissive_color : tgx::MeshMaterialExtra3Dv2< color_t >
- emissive_strength : tgx::MeshMaterialExtra3Dv2< color_t >
- emissive_texture : tgx::MeshMaterialExtra3Dv2< color_t >

### - f -

- face : tgx::Mesh3D< color_t >
- first : GFXfont
- flags : tgx::MeshMaterialExtra3Dv2< color_t >, tgx::Renderer3D_detail::SpotLightData< MAX_SPOT_LIGHTS >

### - g -

- G : tgx::RGB24, tgx::RGB32, tgx::RGB565, tgx::RGB64, tgx::RGBf
- globalFlags : tgx::Renderer3D_detail::SpotLightData< MAX_SPOT_LIGHTS >
- glyph : GFXfont

### - h -

- H : tgx::HSV

### - i -

- id : tgx::Mesh3D< color_t >, tgx::Mesh3Dv2< color_t >
- index : ILI9341_t3_font_t
- index1_first : ILI9341_t3_font_t
- index1_last : ILI9341_t3_font_t
- index2_first : ILI9341_t3_font_t
- index2_last : ILI9341_t3_font_t
- invCosWidth : tgx::Renderer3D_detail::SpotLightData< MAX_SPOT_LIGHTS >
- invRange2 : tgx::Renderer3D_detail::SpotLightData< MAX_SPOT_LIGHTS >

### - l -

- last : GFXfont
- len_face : tgx::Mesh3D< color_t >
- line_space : ILI9341_t3_font_t

### - m -

- M : tgx::Mat4< T >
- material_extras : tgx::Mesh3Dv2< color_t >
- material_index : tgx::Meshlet3Dv2
- materials : tgx::Mesh3Dv2< color_t >
- maxX : tgx::Box2< T >, tgx::Box3< T >
- maxY : tgx::Box2< T >, tgx::Box3< T >
- maxZ : tgx::Box3< T >
- meshlets : tgx::Mesh3Dv2< color_t >
- minX : tgx::Box2< T >, tgx::Box3< T >
- minY : tgx::Box2< T >, tgx::Box3< T >
- minZ : tgx::Box3< T >

### - n -

- name : tgx::Mesh3D< color_t >, tgx::Mesh3Dv2< color_t >
- nb_faces : tgx::Mesh3D< color_t >
- nb_materials : tgx::Mesh3Dv2< color_t >
- nb_meshlets : tgx::Mesh3Dv2< color_t >
- nb_normals : tgx::Mesh3D< color_t >, tgx::Meshlet3Dv2
- nb_texcoords : tgx::Mesh3D< color_t >, tgx::Meshlet3Dv2
- nb_vertices : tgx::Mesh3D< color_t >, tgx::Meshlet3Dv2
- next : tgx::Mesh3D< color_t >
- normal : tgx::Mesh3D< color_t >

### - p -

- payload : tgx::Mesh3Dv2< color_t >
- payload_offset32 : tgx::Meshlet3Dv2
- position : tgx::Renderer3D_detail::SpotLightData< MAX_SPOT_LIGHTS >
- positionView : tgx::Renderer3D_detail::SpotLightData< MAX_SPOT_LIGHTS >

### - r -

- R : tgx::RGB24, tgx::RGB32, tgx::RGB565, tgx::RGB64, tgx::RGBf
- range2 : tgx::Renderer3D_detail::SpotLightData< MAX_SPOT_LIGHTS >
- reserved : ILI9341_t3_font_t
- runtimeDiffuseColor : tgx::Renderer3D_detail::SpotLightData< MAX_SPOT_LIGHTS >
- runtimeSpecularColor : tgx::Renderer3D_detail::SpotLightData< MAX_SPOT_LIGHTS >

### - s -

- S : tgx::HSV
- specular_exponent : tgx::Mesh3D< color_t >, tgx::MeshMaterial3Dv2< color_t >
- specular_strength : tgx::Mesh3D< color_t >, tgx::MeshMaterial3Dv2< color_t >
- specularColor : tgx::Renderer3D_detail::SpotLightData< MAX_SPOT_LIGHTS >
- sphere_center : tgx::Meshlet3Dv2
- sphere_radius : tgx::Meshlet3Dv2

### - t -

- texcoord : tgx::Mesh3D< color_t >
- texture : tgx::Mesh3D< color_t >, tgx::MeshMaterial3Dv2< color_t >

### - u -

- unicode : ILI9341_t3_font_t

### - v -

- V : tgx::HSV
- val : tgx::RGB32, tgx::RGB565, tgx::RGB64
- version : ILI9341_t3_font_t
- vertice : tgx::Mesh3D< color_t >

### - w -

- w : tgx::Vec4< T >

### - x -

- x : tgx::Vec2< T >

### - y -

- y : tgx::Vec2< T >
- yAdvance : GFXfont

### - z -

- z : tgx::Vec3< T >