//
// texture [nanosuit_helmet_pt]
//
#pragma once

#include <tgx.h>

const uint16_t nanosuit_helmet_pt_texture_data[1]  = { 0xf800 };

const tgx::Image<tgx::RGB565> nanosuit_helmet_pt_texture((void*)nanosuit_helmet_pt_texture_data, 1, 1);

/** end of file nanosuit_helmet_pt_texture.h */

