| TGX 1.1.4 A tiny 2D/3D graphics library optimized for 32 bits microcontrollers.

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Classes
Renderer3D.h File Reference

Class that manages a 3D scene. More...

`#include "Misc.h"`
`#include "Color.h"`
`#include "Vec2.h"`
`#include "Vec3.h"`
`#include "Vec4.h"`
`#include "Box2.h"`
`#include "Box3.h"`
`#include "Mat4.h"`
`#include "Image.h"`
`#include "Shaders.h"`
`#include "Rasterizer.h"`
`#include "Renderer3DSpotLightData.h"`
`#include "Mesh3D.h"`
`#include "Mesh3Dv2.h"`
`#include "Renderer3D.inl"`
`#include "Renderer3DFlash.h"`

Go to the source code of this file.

## Classes
class | tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
| Class for drawing 3D objects onto a `Image` [MAIN CLASS FOR THE 3D API]. More...

## Detailed Description

Class that manages a 3D scene.