| TGX 1.1.3 A tiny 2D/3D graphics library optimized for 32 bits microcontrollers.

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### - d -

- data() : tgx::Image< color_t >
- dim() : tgx::Image< color_t >
- directionalLightCount() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- down() : tgx::Box2< T >, tgx::Box3< T >
- drawAdaptativeSphere() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawChar() : tgx::Image< color_t >
- drawCircle() : tgx::Image< color_t >
- drawCircleAA() : tgx::Image< color_t >
- drawCircleArcAA() : tgx::Image< color_t >
- drawClosedSpline() : tgx::Image< color_t >
- drawCone() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawCube() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawCubicBezier() : tgx::Image< color_t >
- drawCubicSpline() : tgx::Image< color_t >
- drawCylinder() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawDot() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawDots() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawEllipse() : tgx::Image< color_t >
- drawEllipseAA() : tgx::Image< color_t >
- drawFastHLine() : tgx::Image< color_t >
- drawFastVLine() : tgx::Image< color_t >
- drawGradientQuad() : tgx::Image< color_t >
- drawGradientTriangle() : tgx::Image< color_t >
- drawLine() : tgx::Image< color_t >
- drawLineAA() : tgx::Image< color_t >
- drawMesh() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawPixel() : tgx::Image< color_t >, tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawPixelf() : tgx::Image< color_t >
- drawPixels() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawPolygon() : tgx::Image< color_t >
- drawPolygonAA() : tgx::Image< color_t >
- drawPolyline() : tgx::Image< color_t >
- drawPolylineAA() : tgx::Image< color_t >
- drawQuad() : tgx::Image< color_t >, tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawQuadAA() : tgx::Image< color_t >
- drawQuadBezier() : tgx::Image< color_t >
- drawQuads() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawQuadSpline() : tgx::Image< color_t >
- drawQuadWithVertexColor() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawRect() : tgx::Image< color_t >
- drawRoundRect() : tgx::Image< color_t >
- drawRoundRectAA() : tgx::Image< color_t >
- drawSegment() : tgx::Image< color_t >
- drawSkyBox() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawSphere() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawText() : tgx::Image< color_t >
- drawTextEx() : tgx::Image< color_t >
- drawTexturedGradientMaskedQuad() : tgx::Image< color_t >
- drawTexturedGradientMaskedTriangle() : tgx::Image< color_t >
- drawTexturedGradientQuad() : tgx::Image< color_t >
- drawTexturedGradientTriangle() : tgx::Image< color_t >
- drawTexturedMaskedQuad() : tgx::Image< color_t >
- drawTexturedMaskedTriangle() : tgx::Image< color_t >
- drawTexturedQuad() : tgx::Image< color_t >
- drawTexturedTriangle() : tgx::Image< color_t >
- drawThickCircleAA() : tgx::Image< color_t >
- drawThickCircleArcAA() : tgx::Image< color_t >
- drawThickClosedSplineAA() : tgx::Image< color_t >
- drawThickCubicBezierAA() : tgx::Image< color_t >
- drawThickCubicSplineAA() : tgx::Image< color_t >
- drawThickEllipseAA() : tgx::Image< color_t >
- drawThickLineAA() : tgx::Image< color_t >
- drawThickPolygonAA() : tgx::Image< color_t >
- drawThickPolylineAA() : tgx::Image< color_t >
- drawThickQuadAA() : tgx::Image< color_t >
- drawThickQuadBezierAA() : tgx::Image< color_t >
- drawThickQuadSplineAA() : tgx::Image< color_t >
- drawThickRect() : tgx::Image< color_t >
- drawThickRectAA() : tgx::Image< color_t >
- drawThickRoundRectAA() : tgx::Image< color_t >
- drawThickTriangleAA() : tgx::Image< color_t >
- drawTriangle() : tgx::Image< color_t >, tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawTriangleAA() : tgx::Image< color_t >
- drawTriangles() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawTriangleStrip() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawTriangleWithVertexColor() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawTruncatedCone() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWedgeLineAA() : tgx::Image< color_t >
- drawWireFrameAdaptativeSphere() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameAdaptativeSphereAA() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameCone() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameConeAA() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameCube() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameCubeAA() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameCylinder() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameCylinderAA() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameLine() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameLineAA() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameLines() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameLinesAA() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameMesh() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameMeshAA() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameQuad() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameQuadAA() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameQuads() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameQuadsAA() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameSphere() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameSphereAA() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameTriangle() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameTriangleAA() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameTriangles() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameTrianglesAA() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameTriangleStrip() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameTriangleStripAA() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameTruncatedCone() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- drawWireFrameTruncatedConeAA() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >