| TGX 1.1.3 A tiny 2D/3D graphics library optimized for 32 bits microcontrollers.

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### - m -

- Mat4() : tgx::Mat4< T >
- maxDirectionalLightCount() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- maxSpotLightCount() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- measureChar() : tgx::Image< color_t >
- measureText() : tgx::Image< color_t >
- modelToImage() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- modelToNDC() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
- mult() : tgx::Mat4< T >
- mult0() : tgx::Mat4< T >
- mult1() : tgx::Mat4< T >
- mult256() : tgx::HSV, tgx::RGB24, tgx::RGB32, tgx::RGB565, tgx::RGB64, tgx::RGBf
- multOpacity() : tgx::RGB32, tgx::RGB64
- multRotate() : tgx::Mat4< T >
- multScale() : tgx::Mat4< T >
- multTranslate() : tgx::Mat4< T >