TGX
1.1.2
A tiny 2D/3D graphics library optimized for 32 bits microcontrollers.
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data() :
tgx::Image< color_t >
dim() :
tgx::Image< color_t >
directionalLightCount() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
down() :
tgx::Box2< T >
,
tgx::Box3< T >
drawAdaptativeSphere() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawChar() :
tgx::Image< color_t >
drawCircle() :
tgx::Image< color_t >
drawCircleAA() :
tgx::Image< color_t >
drawCircleArcAA() :
tgx::Image< color_t >
drawClosedSpline() :
tgx::Image< color_t >
drawCube() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawCubicBezier() :
tgx::Image< color_t >
drawCubicSpline() :
tgx::Image< color_t >
drawDot() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawDots() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawEllipse() :
tgx::Image< color_t >
drawEllipseAA() :
tgx::Image< color_t >
drawFastHLine() :
tgx::Image< color_t >
drawFastVLine() :
tgx::Image< color_t >
drawGradientQuad() :
tgx::Image< color_t >
drawGradientTriangle() :
tgx::Image< color_t >
drawLine() :
tgx::Image< color_t >
drawLineAA() :
tgx::Image< color_t >
drawMesh() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawPixel() :
tgx::Image< color_t >
,
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawPixelf() :
tgx::Image< color_t >
drawPixels() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawPolygon() :
tgx::Image< color_t >
drawPolygonAA() :
tgx::Image< color_t >
drawPolyline() :
tgx::Image< color_t >
drawPolylineAA() :
tgx::Image< color_t >
drawQuad() :
tgx::Image< color_t >
,
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawQuadAA() :
tgx::Image< color_t >
drawQuadBezier() :
tgx::Image< color_t >
drawQuads() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawQuadSpline() :
tgx::Image< color_t >
drawQuadWithVertexColor() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawRect() :
tgx::Image< color_t >
drawRoundRect() :
tgx::Image< color_t >
drawRoundRectAA() :
tgx::Image< color_t >
drawSegment() :
tgx::Image< color_t >
drawSkyBox() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawSphere() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawText() :
tgx::Image< color_t >
drawTextEx() :
tgx::Image< color_t >
drawTexturedGradientMaskedQuad() :
tgx::Image< color_t >
drawTexturedGradientMaskedTriangle() :
tgx::Image< color_t >
drawTexturedGradientQuad() :
tgx::Image< color_t >
drawTexturedGradientTriangle() :
tgx::Image< color_t >
drawTexturedMaskedQuad() :
tgx::Image< color_t >
drawTexturedMaskedTriangle() :
tgx::Image< color_t >
drawTexturedQuad() :
tgx::Image< color_t >
drawTexturedTriangle() :
tgx::Image< color_t >
drawThickCircleAA() :
tgx::Image< color_t >
drawThickCircleArcAA() :
tgx::Image< color_t >
drawThickClosedSplineAA() :
tgx::Image< color_t >
drawThickCubicBezierAA() :
tgx::Image< color_t >
drawThickCubicSplineAA() :
tgx::Image< color_t >
drawThickEllipseAA() :
tgx::Image< color_t >
drawThickLineAA() :
tgx::Image< color_t >
drawThickPolygonAA() :
tgx::Image< color_t >
drawThickPolylineAA() :
tgx::Image< color_t >
drawThickQuadAA() :
tgx::Image< color_t >
drawThickQuadBezierAA() :
tgx::Image< color_t >
drawThickQuadSplineAA() :
tgx::Image< color_t >
drawThickRect() :
tgx::Image< color_t >
drawThickRectAA() :
tgx::Image< color_t >
drawThickRoundRectAA() :
tgx::Image< color_t >
drawThickTriangleAA() :
tgx::Image< color_t >
drawTriangle() :
tgx::Image< color_t >
,
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawTriangleAA() :
tgx::Image< color_t >
drawTriangles() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawTriangleStrip() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawTriangleWithVertexColor() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWedgeLineAA() :
tgx::Image< color_t >
drawWireFrameAdaptativeSphere() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWireFrameAdaptativeSphereAA() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWireFrameCube() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWireFrameCubeAA() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWireFrameLine() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWireFrameLineAA() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWireFrameLines() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWireFrameLinesAA() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWireFrameMesh() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWireFrameMeshAA() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWireFrameQuad() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWireFrameQuadAA() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWireFrameQuads() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWireFrameQuadsAA() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWireFrameSphere() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWireFrameSphereAA() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWireFrameTriangle() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWireFrameTriangleAA() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWireFrameTriangles() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWireFrameTrianglesAA() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWireFrameTriangleStrip() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
drawWireFrameTriangleStripAA() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t, MAX_DIRECTIONAL_LIGHTS, MAX_SPOT_LIGHTS >
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