20#ifndef _TGX_SHADERS_H_
21#define _TGX_SHADERS_H_
36 return ((v < 0) ? 0 : ((v > maxv) ? maxv : v));
44 template<
typename color_t,
typename ZBUFFER_t>
45 void shader_test(
const int32_t oox,
const int32_t ooy,
const int32_t lx,
const int32_t ly,
46 const int32_t dx1,
const int32_t dy1, int32_t O1,
const tgx::RasterizerVec4& fP1,
47 const int32_t dx2,
const int32_t dy2, int32_t O2,
const tgx::RasterizerVec4& fP2,
48 const int32_t dx3,
const int32_t dy3, int32_t O3,
const tgx::RasterizerVec4& fP3,
49 const tgx::RasterizerParams<color_t, color_t, ZBUFFER_t>& data)
52 const int32_t stride = data.im->stride();
53 color_t* buf = data.im->data() + oox + (ooy * stride);
55 for (
int y = 0; y < ly; y++)
57 for (
int x = 0; x < lx; x++)
59 const int32_t o1 = O1 + dx1 * x + dy1 * y;
60 const int32_t o2 = O2 + dx2 * x + dy2 * y;
61 const int32_t o3 = O3 + dx3 * x + dy3 * y;
62 if ((o1 >= 0) && (o2 >= 0) && (o3 >= 0))
64 buf[x + stride * y].
blend256(col, 128);
73TGX_INLINE
inline int tgx_clamp_i32(
const int x,
const int lo,
const int hi)
75 return (x < lo) ? lo : ((x > hi) ? hi : x);
79TGX_INLINE
inline uint16_t tgx_rgb565_pack_raw_u16(
const int r,
const int g,
const int b)
81 #if TGX_SHADER_RGB565_FAST_CLAMP
82 const uint32_t rr = (uint32_t)tgx_clamp_i32(r, 0, 31);
83 const uint32_t gg = (uint32_t)tgx_clamp_i32(g, 0, 63);
84 const uint32_t bb = (uint32_t)tgx_clamp_i32(b, 0, 31);
85 #if TGX_RGB565_ORDER_BGR
86 return (uint16_t)((rr << 11) | (gg << 5) | bb);
88 return (uint16_t)((bb << 11) | (gg << 5) | rr);
91 #if TGX_RGB565_ORDER_BGR
92 return (uint16_t)(((uint32_t)r << 11) | ((uint32_t)g << 5) | (uint32_t)b);
94 return (uint16_t)(((uint32_t)b << 11) | ((uint32_t)g << 5) | (uint32_t)r);
100TGX_INLINE
inline int tgx_rgb565_r5(
const RGB565 c)
102 #if TGX_RGB565_ORDER_BGR
103 return (
int)((c.val >> 11) & 31u);
105 return (
int)(c.val & 31u);
110TGX_INLINE
inline int tgx_rgb565_g6(
const RGB565 c)
112 return (
int)((c.val >> 5) & 63u);
116TGX_INLINE
inline int tgx_rgb565_b5(
const RGB565 c)
118 #if TGX_RGB565_ORDER_BGR
119 return (
int)(c.val & 31u);
121 return (
int)((c.val >> 11) & 31u);
126TGX_INLINE
inline RGB565 tgx_rgb565_modulate256(
const RGB565 c,
const int mr,
const int mg,
const int mb)
128 const int r = (tgx_rgb565_r5(c) * mr) >> 8;
129 const int g = (tgx_rgb565_g6(c) * mg) >> 8;
130 const int b = (tgx_rgb565_b5(c) * mb) >> 8;
131 return RGB565(tgx_rgb565_pack_raw_u16(r, g, b));
135TGX_INLINE
inline RGB565 tgx_rgb565_bilinear_fast(
const RGB565& C00,
const RGB565& C10,
const RGB565& C01,
const RGB565& C11,
const float ax,
const float ay)
137 const int iax = (int)(ax * 256);
138 const int iay = (int)(ay * 256);
139 const int rax = 256 - iax;
140 const int ray = 256 - iay;
141 const int R = rax * (ray * tgx_rgb565_r5(C00) + iay * tgx_rgb565_r5(C01)) + iax * (ray * tgx_rgb565_r5(C10) + iay * tgx_rgb565_r5(C11));
142 const int G = rax * (ray * tgx_rgb565_g6(C00) + iay * tgx_rgb565_g6(C01)) + iax * (ray * tgx_rgb565_g6(C10) + iay * tgx_rgb565_g6(C11));
143 const int B = rax * (ray * tgx_rgb565_b5(C00) + iay * tgx_rgb565_b5(C01)) + iax * (ray * tgx_rgb565_b5(C10) + iay * tgx_rgb565_b5(C11));
144 return RGB565(tgx_rgb565_pack_raw_u16(R >> 16, G >> 16, B >> 16));
148TGX_INLINE
inline RGB565 tgx_rgb565_bilinear_modulate256(
const RGB565& C00,
const RGB565& C10,
const RGB565& C01,
const RGB565& C11,
const float ax,
const float ay,
const int mr,
const int mg,
const int mb)
150 const int iax = (int)(ax * 256);
151 const int iay = (int)(ay * 256);
152 const int rax = 256 - iax;
153 const int ray = 256 - iay;
154 const int R = rax * (ray * tgx_rgb565_r5(C00) + iay * tgx_rgb565_r5(C01)) + iax * (ray * tgx_rgb565_r5(C10) + iay * tgx_rgb565_r5(C11));
155 const int G = rax * (ray * tgx_rgb565_g6(C00) + iay * tgx_rgb565_g6(C01)) + iax * (ray * tgx_rgb565_g6(C10) + iay * tgx_rgb565_g6(C11));
156 const int B = rax * (ray * tgx_rgb565_b5(C00) + iay * tgx_rgb565_b5(C01)) + iax * (ray * tgx_rgb565_b5(C10) + iay * tgx_rgb565_b5(C11));
157 const int r = (R * mr) >> 24;
158 const int g = (G * mg) >> 24;
159 const int b = (B * mb) >> 24;
160 return RGB565(tgx_rgb565_pack_raw_u16(r, g, b));
164TGX_INLINE
inline RGB565 tgx_make_rgb565_from_raw(
const int r,
const int g,
const int b)
166 return RGB565(tgx_rgb565_pack_raw_u16(r, g, b));
177 template<
typename color_t,
typename ZBUFFER_t,
178 bool USE_ZBUFFER,
bool USE_GOURAUD,
bool USE_TEXTURE,
179 bool USE_ORTHO,
bool TEXTURE_BILINEAR,
bool TEXTURE_WRAP,
180 bool USE_UNLIT =
false>
181 TGX_INLINE
inline void uber_shader_inline(
const int32_t oox,
const int32_t ooy,
const int32_t lx,
const int32_t ly,
182 const int32_t dx1,
const int32_t dy1, int32_t O1,
const RasterizerVec4& fP1,
183 const int32_t dx2,
const int32_t dy2, int32_t O2,
const RasterizerVec4& fP2,
184 const int32_t dx3,
const int32_t dy3, int32_t O3,
const RasterizerVec4& fP3,
185 const RasterizerParams<color_t, color_t, ZBUFFER_t>& data)
187 static_assert(!(USE_GOURAUD && USE_UNLIT),
"UNLIT and GOURAUD shader variants are mutually exclusive.");
188 static_assert((!USE_UNLIT) || USE_TEXTURE,
"The dedicated UNLIT shader variant is only useful for textured rendering.");
191 const int32_t stride = data.im->stride();
192 color_t* buf = data.im->data() + oox + (ooy * stride);
194 const uintptr_t end = (uintptr_t)(buf + (ly * stride));
195 const int32_t pa = O1 + O2 + O3;
196 const int32_t E = ((pa == 0) ? 1 : 0);
197 const int32_t aera = pa + E;
198 const float faera = (float)aera;
201 ZBUFFER_t* zbuf =
nullptr;
203 float wa = 0.0f, wb = 0.0f;
204 float fP1a_z = 0.0f, fP2a_z = 0.0f, fP3a_z = 0.0f;
205 float fP1a_z_aera = 0.0f;
206 float fP21a_z = 0.0f, fP31a_z = 0.0f;
209 float invaera = 0.0f;
210 if constexpr (USE_ZBUFFER || USE_TEXTURE)
214#if TGX_SHADER_GOURAUD_RGB565_FLOAT_INCREMENTAL
215 else if constexpr (USE_GOURAUD && !USE_TEXTURE && std::is_same<color_t, RGB565>::value)
221 if constexpr (USE_ZBUFFER)
223 zstride = data.im->lx();
224 zbuf = data.zbuf + oox + (ooy * zstride);
228 if constexpr (!(USE_TEXTURE && !USE_ORTHO))
237 const float invaera_wa_factor = USE_ORTHO ? 1.0f : wa;
239 fP1a_z = fP1.w * invaera * invaera_wa_factor;
240 fP2a_z = fP2.w * invaera * invaera_wa_factor;
241 fP3a_z = fP3.w * invaera * invaera_wa_factor;
243 fP21a_z = fP2a_z - fP1a_z;
244 fP31a_z = fP3a_z - fP1a_z;
245 fP1a_z_aera = fP1a_z * faera;
247 dw_z = (dx2 * fP21a_z) + (dx3 * fP31a_z);
253 color_t col1_g, col2_g, col3_g;
254 int shiftC = 0, aeraShifted = 0;
255 int fPR = 0, fPG = 0, fPB = 0;
256 int fP1R = 0, fP1G = 0, fP1B = 0;
257 int fP21R = 0, fP21G = 0, fP21B = 0;
258 int fP31R = 0, fP31G = 0, fP31B = 0;
260#if TGX_SHADER_GOURAUD_TEXTURE_FLOAT_INCREMENTAL
261 float fP21Rf = 0.0f, fP21Gf = 0.0f, fP21Bf = 0.0f;
262 float fP31Rf = 0.0f, fP31Gf = 0.0f, fP31Bf = 0.0f;
263 float dGR = 0.0f, dGG = 0.0f, dGB = 0.0f;
266#if TGX_SHADER_GOURAUD_RGB565_FLOAT_INCREMENTAL
267 float g565P1R = 0.0f, g565P1G = 0.0f, g565P1B = 0.0f;
268 float g565P21R = 0.0f, g565P21G = 0.0f, g565P21B = 0.0f;
269 float g565P31R = 0.0f, g565P31G = 0.0f, g565P31B = 0.0f;
270 float g565dR = 0.0f, g565dG = 0.0f, g565dB = 0.0f;
273 float invaera_persp = 0.0f;
274 float fP1a_p = 0.0f, fP2a_p = 0.0f, fP3a_p = 0.0f;
277 const color_t* tex =
nullptr;
278 int32_t texsize_x_mm = 0, texsize_y_mm = 0, texstride = 0;
279 float dtx = 0.0f, dty = 0.0f;
282 float T1x_aera = 0.0f, T1y_aera = 0.0f;
283 float T21x = 0.0f, T31x = 0.0f;
284 float T21y = 0.0f, T31y = 0.0f;
286 float fP1a_p_aera = 0.0f;
287 float fP21a_p = 0.0f, fP31a_p = 0.0f;
289 if constexpr (USE_GOURAUD)
291 if constexpr (USE_TEXTURE)
293 const RGBf& cf1 = fP1.color;
294 const RGBf& cf2 = fP2.color;
295 const RGBf& cf3 = fP3.color;
297 fP1R = (int)(256 * cf1.
R); fP1G = (int)(256 * cf1.
G); fP1B = (int)(256 * cf1.
B);
298 fP21R = (int)(256 * (cf2.
R - cf1.
R)); fP21G = (int)(256 * (cf2.
G - cf1.
G)); fP21B = (int)(256 * (cf2.
B - cf1.
B));
299 fP31R = (int)(256 * (cf3.
R - cf1.
R)); fP31G = (int)(256 * (cf3.
G - cf1.
G)); fP31B = (int)(256 * (cf3.
B - cf1.
B));
301 shiftC = (aera > (1 << 22)) ? 10 : 0;
302 aeraShifted = aera >> shiftC;
304#if TGX_SHADER_GOURAUD_TEXTURE_FLOAT_INCREMENTAL
305 fP21Rf = (float)fP21R; fP21Gf = (float)fP21G; fP21Bf = (float)fP21B;
306 fP31Rf = (float)fP31R; fP31Gf = (float)fP31G; fP31Bf = (float)fP31B;
308 dGR = ((dx2 * fP21Rf) + (dx3 * fP31Rf)) * invaera;
309 dGG = ((dx2 * fP21Gf) + (dx3 * fP31Gf)) * invaera;
310 dGB = ((dx2 * fP21Bf) + (dx3 * fP31Bf)) * invaera;
315#if TGX_SHADER_GOURAUD_RGB565_FLOAT_INCREMENTAL
316 if constexpr (std::is_same<color_t, RGB565>::value)
318 const RGBf& cf1 = fP1.color;
319 const RGBf& cf2 = fP2.color;
320 const RGBf& cf3 = fP3.color;
322 g565P1R = 31.0f * cf1.
R;
323 g565P1G = 63.0f * cf1.
G;
324 g565P1B = 31.0f * cf1.
B;
326 g565P21R = 31.0f * (cf2.
R - cf1.
R);
327 g565P21G = 63.0f * (cf2.
G - cf1.
G);
328 g565P21B = 31.0f * (cf2.
B - cf1.
B);
330 g565P31R = 31.0f * (cf3.
R - cf1.
R);
331 g565P31G = 63.0f * (cf3.
G - cf1.
G);
332 g565P31B = 31.0f * (cf3.
B - cf1.
B);
334 g565dR = ((dx2 * g565P21R) + (dx3 * g565P31R)) * invaera;
335 g565dG = ((dx2 * g565P21G) + (dx3 * g565P31G)) * invaera;
336 g565dB = ((dx2 * g565P21B) + (dx3 * g565P31B)) * invaera;
341 col1_g = (color_t)fP1.color;
342 col2_g = (color_t)fP2.color;
343 col3_g = (color_t)fP3.color;
344 shiftC = (aera > (1 << 22)) ? 10 : 0;
345 aeraShifted = aera >> shiftC;
351 flat_color = (color_t)data.facecolor;
352 if constexpr (USE_TEXTURE && !USE_UNLIT)
354 const RGBf& cf = data.facecolor;
355 fPR = (int)(256 * cf.
R); fPG = (int)(256 * cf.
G); fPB = (int)(256 * cf.
B);
359 if constexpr (USE_TEXTURE)
361 tex = data.tex->data();
362 const int32_t texsize_x = data.tex->width();
363 const int32_t texsize_y = data.tex->height();
364 texsize_x_mm = texsize_x - 1;
365 texsize_y_mm = texsize_y - 1;
366 texstride = data.tex->stride();
368 T1 = fP1.T; T2 = fP2.T; T3 = fP3.T;
370 if constexpr (USE_ORTHO)
372 T1 *= invaera; T2 *= invaera; T3 *= invaera;
376 invaera_persp = invaera;
377 fP1a_p = fP1.w * invaera_persp;
378 fP2a_p = fP2.w * invaera_persp;
379 fP3a_p = fP3.w * invaera_persp;
380 T1 *= fP1a_p; T2 *= fP2a_p; T3 *= fP3a_p;
383 T1.
x *= texsize_x; T2.
x *= texsize_x; T3.
x *= texsize_x;
384 T1.
y *= texsize_y; T2.
y *= texsize_y; T3.
y *= texsize_y;
391 T1x_aera = T1.
x * faera;
392 T1y_aera = T1.
y * faera;
394 dtx = (T21x * dx2) + (T31x * dx3);
395 dty = (T21y * dx2) + (T31y * dx3);
397 if constexpr (!USE_ORTHO)
399 fP21a_p = fP2a_p - fP1a_p;
400 fP31a_p = fP3a_p - fP1a_p;
401 fP1a_p_aera = fP1a_p * faera;
403 dw_p = (fP21a_p * dx2) + (fP31a_p * dx3);
404 if constexpr (USE_ZBUFFER) { dw_z = dw_p * wa; }
409 while ((uintptr_t)(buf) < end)
415 bx = (-O1 + dx1 - 1u) / dx1;
421 if (dy2 <= 0)
return;
422 const int32_t by = (-O2 + dy2 - 1u) / dy2;
423 O1 += (by * dy1); O2 += (by * dy2); O3 += (by * dy3);
425 if constexpr (USE_ZBUFFER) zbuf += by * zstride;
428 bx =
max(bx, (int32_t)((-O2 + dx2 - 1u) / dx2));
434 if (dy3 <= 0)
return;
435 const int32_t by = (-O3 + dy3 - 1u) / dy3;
436 O1 += (by * dy1); O2 += (by * dy2); O3 += (by * dy3);
438 if constexpr (USE_ZBUFFER) zbuf += by * zstride;
441 bx =
max(bx, (int32_t)((-O3 + dx3 - 1u) / dx3));
445 int32_t C1 = O1 + (dx1 * bx) + E;
446 int32_t C2 = O2 + (dx2 * bx);
447 int32_t C3 = O3 + (dx3 * bx);
452 float tx = 0.0f, ty = 0.0f;
454#if TGX_SHADER_GOURAUD_TEXTURE_FLOAT_INCREMENTAL
455 float gR = 0.0f, gG = 0.0f, gB = 0.0f;
457 if constexpr (USE_GOURAUD && USE_TEXTURE)
459 gR = (float)fP1R + (((
float)C2 * fP21Rf) + ((
float)C3 * fP31Rf)) * invaera;
460 gG = (float)fP1G + (((
float)C2 * fP21Gf) + ((
float)C3 * fP31Gf)) * invaera;
461 gB = (float)fP1B + (((
float)C2 * fP21Bf) + ((
float)C3 * fP31Bf)) * invaera;
465#if TGX_SHADER_GOURAUD_RGB565_FLOAT_INCREMENTAL
466 float g565R = 0.0f, g565G = 0.0f, g565B = 0.0f;
468 if constexpr (USE_GOURAUD && !USE_TEXTURE && std::is_same<color_t, RGB565>::value)
470 g565R = g565P1R + (((float)C2 * g565P21R) + ((float)C3 * g565P31R)) * invaera;
471 g565G = g565P1G + (((float)C2 * g565P21G) + ((float)C3 * g565P31G)) * invaera;
472 g565B = g565P1B + (((float)C2 * g565P21B) + ((float)C3 * g565P31B)) * invaera;
476 if constexpr (USE_TEXTURE)
478 tx = T1x_aera + (T21x * C2) + (T31x * C3);
479 ty = T1y_aera + (T21y * C2) + (T31y * C3);
481 if constexpr (!USE_ORTHO)
483 cw_p = fP1a_p_aera + (fP21a_p * C2) + (fP31a_p * C3);
484 if constexpr (USE_ZBUFFER)
486 cw_z = (cw_p * wa) + wb;
491 if constexpr (USE_ZBUFFER)
493 if constexpr (!(USE_TEXTURE && !USE_ORTHO))
495 cw_z = fP1a_z_aera + (C2 * fP21a_z) + (C3 * fP31a_z);
496 if constexpr (!USE_ORTHO) { cw_z += wb; }
501#if TGX_SHADER_USE_INCREMENTAL_PIXEL_POINTERS
502 color_t* pix = buf + bx;
503 ZBUFFER_t* zpix =
nullptr;
504 if constexpr (USE_ZBUFFER)
509 while ((bx < lx) && ((C2 | C3) >= 0))
512 if constexpr (USE_ZBUFFER)
514#if TGX_SHADER_USE_INCREMENTAL_PIXEL_POINTERS
515 ZBUFFER_t& W = *zpix;
517 ZBUFFER_t& W = zbuf[bx];
521 if constexpr (std::is_same<ZBUFFER_t, uint16_t>::value)
523 current_z = (USE_ORTHO) ? ((ZBUFFER_t)(cw_z * wa + wb)) : ((ZBUFFER_t)cw_z);
527 current_z = (ZBUFFER_t)cw_z;
544 if constexpr (USE_TEXTURE)
547 if constexpr (!USE_ORTHO)
559 if constexpr (USE_GOURAUD)
561#if TGX_SHADER_GOURAUD_TEXTURE_FLOAT_INCREMENTAL
566 const int32_t C2s = C2 >> shiftC;
567 const int32_t C3s = C3 >> shiftC;
568 modR = fP1R + ((C2s * fP21R + C3s * fP31R) / aeraShifted);
569 modG = fP1G + ((C2s * fP21G + C3s * fP31G) / aeraShifted);
570 modB = fP1B + ((C2s * fP21B + C3s * fP31B) / aeraShifted);
573 else if constexpr (!USE_UNLIT)
580#if TGX_SHADER_RGB565_FAST_TEXTURE_MODULATE
581 if constexpr (std::is_same<color_t, RGB565>::value)
583 if constexpr (TEXTURE_BILINEAR)
587 const float ax = xx - ttx;
588 const float ay = yy - tty;
590 const int minx = TEXTURE_WRAP ? (ttx & texsize_x_mm) :
shaderclip(ttx, texsize_x_mm);
591 const int maxx = TEXTURE_WRAP ? ((ttx + 1) & texsize_x_mm) :
shaderclip(ttx + 1, texsize_x_mm);
592 const int miny = (TEXTURE_WRAP ? (tty & texsize_y_mm) :
shaderclip(tty, texsize_y_mm)) * texstride;
593 const int maxy = (TEXTURE_WRAP ? ((tty + 1) & texsize_y_mm) :
shaderclip(tty + 1, texsize_y_mm)) * texstride;
595 if constexpr (USE_UNLIT)
597#if TGX_SHADER_RGB565_FAST_BILINEAR
598 final_color = tgx_rgb565_bilinear_fast(
617 final_color = tgx_rgb565_bilinear_modulate256(
631 const int ttx = TEXTURE_WRAP ? ((int)(xx)) & texsize_x_mm :
shaderclip((
int)(xx), texsize_x_mm);
632 const int tty = TEXTURE_WRAP ? ((int)(yy)) & texsize_y_mm :
shaderclip((
int)(yy), texsize_y_mm);
634 if constexpr (USE_UNLIT)
636 final_color = tex[ttx + tty * texstride];
640 final_color = tgx_rgb565_modulate256(tex[ttx + tty * texstride], modR, modG, modB);
647 if constexpr (TEXTURE_BILINEAR)
651 const float ax = xx - ttx;
652 const float ay = yy - tty;
654 const int minx = TEXTURE_WRAP ? (ttx & texsize_x_mm) :
shaderclip(ttx, texsize_x_mm);
655 const int maxx = TEXTURE_WRAP ? ((ttx + 1) & texsize_x_mm) :
shaderclip(ttx + 1, texsize_x_mm);
656 const int miny = (TEXTURE_WRAP ? (tty & texsize_y_mm) :
shaderclip(tty, texsize_y_mm)) * texstride;
657 const int maxy = (TEXTURE_WRAP ? ((tty + 1) & texsize_y_mm) :
shaderclip(tty + 1, texsize_y_mm)) * texstride;
659#if TGX_SHADER_RGB565_FAST_BILINEAR
660 if constexpr (std::is_same<color_t, RGB565>::value)
662 final_color = tgx_rgb565_bilinear_fast(
684 const int ttx = TEXTURE_WRAP ? ((int)(xx)) & texsize_x_mm :
shaderclip((
int)(xx), texsize_x_mm);
685 const int tty = TEXTURE_WRAP ? ((int)(yy)) & texsize_y_mm :
shaderclip((
int)(yy), texsize_y_mm);
686 final_color = tex[ttx + tty * texstride];
689 if constexpr (USE_GOURAUD)
691 final_color.mult256(modR, modG, modB);
693 else if constexpr (!USE_UNLIT)
695 final_color.mult256(modR, modG, modB);
701 if constexpr (USE_GOURAUD)
703#if TGX_SHADER_GOURAUD_RGB565_FLOAT_INCREMENTAL
704 if constexpr (std::is_same<color_t, RGB565>::value)
706 final_color = tgx_make_rgb565_from_raw((
int)g565R, (
int)g565G, (
int)g565B);
716 final_color = flat_color;
720#if TGX_SHADER_USE_INCREMENTAL_PIXEL_POINTERS
723 buf[bx] = final_color;
731#if TGX_SHADER_GOURAUD_TEXTURE_FLOAT_INCREMENTAL
732 if constexpr (USE_GOURAUD && USE_TEXTURE)
740#if TGX_SHADER_GOURAUD_RGB565_FLOAT_INCREMENTAL
741 if constexpr (USE_GOURAUD && !USE_TEXTURE && std::is_same<color_t, RGB565>::value)
751#if TGX_SHADER_USE_INCREMENTAL_PIXEL_POINTERS
755 if constexpr (USE_ZBUFFER) cw_z += dw_z;
757#if TGX_SHADER_USE_INCREMENTAL_PIXEL_POINTERS
758 if constexpr (USE_ZBUFFER) zpix++;
761 if constexpr (USE_TEXTURE)
765 if constexpr (!USE_ORTHO) cw_p += dw_p;
774 if constexpr (USE_ZBUFFER) zbuf += zstride;
1553 template<
typename color_t,
typename ZBUFFER_t,
1554 bool USE_ZBUFFER,
bool USE_GOURAUD,
bool USE_TEXTURE,
1555 bool USE_ORTHO,
bool TEXTURE_BILINEAR,
bool TEXTURE_WRAP,
1556 bool USE_UNLIT =
false>
1557 void uber_shader(
const int32_t oox,
const int32_t ooy,
const int32_t lx,
const int32_t ly,
1558 const int32_t dx1,
const int32_t dy1, int32_t O1,
const RasterizerVec4& fP1,
1559 const int32_t dx2,
const int32_t dy2, int32_t O2,
const RasterizerVec4& fP2,
1560 const int32_t dx3,
const int32_t dy3, int32_t O3,
const RasterizerVec4& fP3,
1561 const RasterizerParams<color_t, color_t, ZBUFFER_t>& data)
1563 uber_shader_inline<color_t, ZBUFFER_t, USE_ZBUFFER, USE_GOURAUD, USE_TEXTURE, USE_ORTHO, TEXTURE_BILINEAR, TEXTURE_WRAP, USE_UNLIT>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1571 template<
int SHADER_FLAGS_ENABLED,
typename color_t,
typename ZBUFFER_t>
1572 inline TGX_INLINE
void shader_select(
const int32_t oox,
const int32_t ooy,
const int32_t lx,
const int32_t ly,
1573 const int32_t dx1,
const int32_t dy1, int32_t O1,
const RasterizerVec4& fP1,
1574 const int32_t dx2,
const int32_t dy2, int32_t O2,
const RasterizerVec4& fP2,
1575 const int32_t dx3,
const int32_t dy3, int32_t O3,
const RasterizerVec4& fP3,
1576 const RasterizerParams<color_t, color_t, ZBUFFER_t> & data)
1578 int raster_type = data.shader_type;
1579 if ((!TGX_SHADER_HAS_NOZBUFFER(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_ZBUFFER(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_ZBUFFER(raster_type)))
1581 if ((!TGX_SHADER_HAS_PERSPECTIVE(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_ORTHO(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_ORTHO(raster_type)))
1583 if ((!TGX_SHADER_HAS_NOTEXTURE(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE(raster_type)))
1585 if (((!TGX_SHADER_HAS_FLAT(SHADER_FLAGS_ENABLED)) && (!TGX_SHADER_HAS_UNLIT(SHADER_FLAGS_ENABLED))) || (TGX_SHADER_HAS_GOURAUD(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_GOURAUD(raster_type)))
1587 if ((!TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type)))
1589 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1590 uber_shader<color_t, ZBUFFER_t, true, true, true, true, true, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1591 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1592 uber_shader<color_t, ZBUFFER_t, true, true, true, true, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1594 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
1596 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1597 uber_shader<color_t, ZBUFFER_t, true, true, true, true, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1598 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1599 uber_shader<color_t, ZBUFFER_t, true, true, true, true, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1602 else if (((!TGX_SHADER_HAS_GOURAUD(SHADER_FLAGS_ENABLED)) && (!TGX_SHADER_HAS_FLAT(SHADER_FLAGS_ENABLED))) || (TGX_SHADER_HAS_UNLIT(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_UNLIT(raster_type)))
1604 if ((!TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type)))
1606 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1607 uber_shader<color_t, ZBUFFER_t, true, false, true, true, true, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1608 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1609 uber_shader<color_t, ZBUFFER_t, true, false, true, true, true, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1611 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
1613 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1614 uber_shader<color_t, ZBUFFER_t, true, false, true, true, false, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1615 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1616 uber_shader<color_t, ZBUFFER_t, true, false, true, true, false, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1619 else if (TGX_SHADER_HAS_FLAT(SHADER_FLAGS_ENABLED))
1621 if ((!TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type)))
1623 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1624 uber_shader<color_t, ZBUFFER_t, true, false, true, true, true, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1625 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1626 uber_shader<color_t, ZBUFFER_t, true, false, true, true, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1628 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
1630 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1631 uber_shader<color_t, ZBUFFER_t, true, false, true, true, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1632 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1633 uber_shader<color_t, ZBUFFER_t, true, false, true, true, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1637 else if (TGX_SHADER_HAS_NOTEXTURE(SHADER_FLAGS_ENABLED))
1639 if (((!TGX_SHADER_HAS_FLAT(SHADER_FLAGS_ENABLED)) && (!TGX_SHADER_HAS_UNLIT(SHADER_FLAGS_ENABLED))) || (TGX_SHADER_HAS_GOURAUD(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_GOURAUD(raster_type)))
1640 uber_shader<color_t, ZBUFFER_t, true, true, false, true, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1642 uber_shader<color_t, ZBUFFER_t, true, false, false, true, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1645 else if (TGX_SHADER_HAS_PERSPECTIVE(SHADER_FLAGS_ENABLED))
1647 if ((!TGX_SHADER_HAS_NOTEXTURE(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE(raster_type)))
1649 if (((!TGX_SHADER_HAS_FLAT(SHADER_FLAGS_ENABLED)) && (!TGX_SHADER_HAS_UNLIT(SHADER_FLAGS_ENABLED))) || (TGX_SHADER_HAS_GOURAUD(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_GOURAUD(raster_type)))
1651 if ((!TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type)))
1653 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1654 uber_shader<color_t, ZBUFFER_t, true, true, true, false, true, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1655 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1656 uber_shader<color_t, ZBUFFER_t, true, true, true, false, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1658 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
1660 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1661 uber_shader<color_t, ZBUFFER_t, true, true, true, false, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1662 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1663 uber_shader<color_t, ZBUFFER_t, true, true, true, false, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1666 else if (((!TGX_SHADER_HAS_GOURAUD(SHADER_FLAGS_ENABLED)) && (!TGX_SHADER_HAS_FLAT(SHADER_FLAGS_ENABLED))) || (TGX_SHADER_HAS_UNLIT(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_UNLIT(raster_type)))
1668 if ((!TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type)))
1670 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1671 uber_shader<color_t, ZBUFFER_t, true, false, true, false, true, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1672 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1673 uber_shader<color_t, ZBUFFER_t, true, false, true, false, true, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1675 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
1677 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1678 uber_shader<color_t, ZBUFFER_t, true, false, true, false, false, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1679 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1680 uber_shader<color_t, ZBUFFER_t, true, false, true, false, false, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1683 else if (TGX_SHADER_HAS_FLAT(SHADER_FLAGS_ENABLED))
1685 if ((!TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type)))
1687 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1688 uber_shader<color_t, ZBUFFER_t, true, false, true, false, true, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1689 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1690 uber_shader<color_t, ZBUFFER_t, true, false, true, false, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1692 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
1694 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1695 uber_shader<color_t, ZBUFFER_t, true, false, true, false, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1696 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1697 uber_shader<color_t, ZBUFFER_t, true, false, true, false, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1701 else if (TGX_SHADER_HAS_NOTEXTURE(SHADER_FLAGS_ENABLED))
1703 if (((!TGX_SHADER_HAS_FLAT(SHADER_FLAGS_ENABLED)) && (!TGX_SHADER_HAS_UNLIT(SHADER_FLAGS_ENABLED))) || (TGX_SHADER_HAS_GOURAUD(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_GOURAUD(raster_type)))
1704 uber_shader<color_t, ZBUFFER_t, true, true, false, false, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1706 uber_shader<color_t, ZBUFFER_t, true, false, false, false, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1710 else if (TGX_SHADER_HAS_NOZBUFFER(SHADER_FLAGS_ENABLED))
1712 if ((!TGX_SHADER_HAS_PERSPECTIVE(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_ORTHO(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_ORTHO(raster_type)))
1714 if ((!TGX_SHADER_HAS_NOTEXTURE(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE(raster_type)))
1716 if (((!TGX_SHADER_HAS_FLAT(SHADER_FLAGS_ENABLED)) && (!TGX_SHADER_HAS_UNLIT(SHADER_FLAGS_ENABLED))) || (TGX_SHADER_HAS_GOURAUD(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_GOURAUD(raster_type)))
1718 if ((!TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type)))
1720 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1721 uber_shader<color_t, ZBUFFER_t, false, true, true, true, true, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1722 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1723 uber_shader<color_t, ZBUFFER_t, false, true, true, true, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1725 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
1727 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1728 uber_shader<color_t, ZBUFFER_t, false, true, true, true, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1729 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1730 uber_shader<color_t, ZBUFFER_t, false, true, true, true, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1733 else if (((!TGX_SHADER_HAS_GOURAUD(SHADER_FLAGS_ENABLED)) && (!TGX_SHADER_HAS_FLAT(SHADER_FLAGS_ENABLED))) || (TGX_SHADER_HAS_UNLIT(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_UNLIT(raster_type)))
1735 if ((!TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type)))
1737 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1738 uber_shader<color_t, ZBUFFER_t, false, false, true, true, true, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1739 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1740 uber_shader<color_t, ZBUFFER_t, false, false, true, true, true, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1742 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
1744 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1745 uber_shader<color_t, ZBUFFER_t, false, false, true, true, false, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1746 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1747 uber_shader<color_t, ZBUFFER_t, false, false, true, true, false, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1750 else if (TGX_SHADER_HAS_FLAT(SHADER_FLAGS_ENABLED))
1752 if ((!TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type)))
1754 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1755 uber_shader<color_t, ZBUFFER_t, false, false, true, true, true, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1756 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1757 uber_shader<color_t, ZBUFFER_t, false, false, true, true, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1759 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
1761 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1762 uber_shader<color_t, ZBUFFER_t, false, false, true, true, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1763 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1764 uber_shader<color_t, ZBUFFER_t, false, false, true, true, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1768 else if (TGX_SHADER_HAS_NOTEXTURE(SHADER_FLAGS_ENABLED))
1770 if (((!TGX_SHADER_HAS_FLAT(SHADER_FLAGS_ENABLED)) && (!TGX_SHADER_HAS_UNLIT(SHADER_FLAGS_ENABLED))) || (TGX_SHADER_HAS_GOURAUD(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_GOURAUD(raster_type)))
1771 uber_shader<color_t, ZBUFFER_t, false, true, false, true, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1773 uber_shader<color_t, ZBUFFER_t, false, false, false, true, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1776 else if (TGX_SHADER_HAS_PERSPECTIVE(SHADER_FLAGS_ENABLED))
1778 if ((!TGX_SHADER_HAS_NOTEXTURE(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE(raster_type)))
1780 if (((!TGX_SHADER_HAS_FLAT(SHADER_FLAGS_ENABLED)) && (!TGX_SHADER_HAS_UNLIT(SHADER_FLAGS_ENABLED))) || (TGX_SHADER_HAS_GOURAUD(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_GOURAUD(raster_type)))
1782 if ((!TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type)))
1784 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1785 uber_shader<color_t, ZBUFFER_t, false, true, true, false, true, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1786 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1787 uber_shader<color_t, ZBUFFER_t, false, true, true, false, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1789 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
1791 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1792 uber_shader<color_t, ZBUFFER_t, false, true, true, false, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1793 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1794 uber_shader<color_t, ZBUFFER_t, false, true, true, false, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1797 else if (((!TGX_SHADER_HAS_GOURAUD(SHADER_FLAGS_ENABLED)) && (!TGX_SHADER_HAS_FLAT(SHADER_FLAGS_ENABLED))) || (TGX_SHADER_HAS_UNLIT(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_UNLIT(raster_type)))
1799 if ((!TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type)))
1801 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1802 uber_shader<color_t, ZBUFFER_t, false, false, true, false, true, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1803 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1804 uber_shader<color_t, ZBUFFER_t, false, false, true, false, true, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1806 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
1808 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1809 uber_shader<color_t, ZBUFFER_t, false, false, true, false, false, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1810 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1811 uber_shader<color_t, ZBUFFER_t, false, false, true, false, false, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1814 else if (TGX_SHADER_HAS_FLAT(SHADER_FLAGS_ENABLED))
1816 if ((!TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type)))
1818 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1819 uber_shader<color_t, ZBUFFER_t, false, false, true, false, true, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1820 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1821 uber_shader<color_t, ZBUFFER_t, false, false, true, false, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1823 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
1825 if ((!TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED)) || (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type)))
1826 uber_shader<color_t, ZBUFFER_t, false, false, true, false, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1827 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
1828 uber_shader<color_t, ZBUFFER_t, false, false, true, false, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1832 else if (TGX_SHADER_HAS_NOTEXTURE(SHADER_FLAGS_ENABLED))
1834 if (((!TGX_SHADER_HAS_FLAT(SHADER_FLAGS_ENABLED)) && (!TGX_SHADER_HAS_UNLIT(SHADER_FLAGS_ENABLED))) || (TGX_SHADER_HAS_GOURAUD(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_GOURAUD(raster_type)))
1835 uber_shader<color_t, ZBUFFER_t, false, true, false, false, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1837 uber_shader<color_t, ZBUFFER_t, false, false, false, false, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
1850 template<
bool USE_BLENDING,
typename color_t_im>
1852 const int32_t dx1,
const int32_t dy1, int32_t O1,
const RasterizerVec4& fP1,
1853 const int32_t dx2,
const int32_t dy2, int32_t O2,
const RasterizerVec4& fP2,
1854 const int32_t dx3,
const int32_t dy3, int32_t O3,
const RasterizerVec4& fP3,
1855 const RasterizerParams<color_t_im, color_t_im, float> & data)
1857 const int32_t stride = data.im->stride();
1858 color_t_im * buf = data.im->data() + oox + (ooy * stride);
1861 const RGB32 col1 =
RGB64(fP1.color.R, fP1.color.G, fP1.color.B, fP1.A);
1862 const RGB32 col2 =
RGB64(fP2.color.R, fP2.color.G, fP2.color.B, fP2.A);
1863 const RGB32 col3 =
RGB64(fP3.color.R, fP3.color.G, fP3.color.B, fP3.A);
1865 const uintptr_t end = (uintptr_t)(buf + (ly * stride));
1866 const int32_t pa = O1 + O2 + O3;
1867 const int32_t E = ((pa == 0) ? 1 : 0);
1868 const int32_t aera = pa + E;
1869 const int shiftC = (aera > (1 << 22)) ? 10 : 0;
1871 while ((uintptr_t)(buf) < end)
1877 bx = (-O1 + dx1 - 1u) / dx1;
1883 if (dy2 <= 0)
return;
1884 const int32_t by = (-O2 + dy2 - 1u) / dy2;
1888 const int32_t offs = by * stride;
1892 const int32_t bx2 = (-O2 + dx2 - 1u) / dx2;
1899 if (dy3 <= 0)
return;
1900 const int32_t by = (-O3 + dy3 - 1u) / dy3;
1904 const int32_t offs = by * stride;
1908 const int32_t bx3 = (-O3 + dx3 - 1u) / dx3;
1912 int32_t C2 = O2 + (dx2 * bx);
1913 int32_t C3 = O3 + (dx3 * bx);
1914 while ((bx < lx) && ((C2 | C3) >= 0))
1920 buf[bx] = color_t_im(c);
1943 template<
bool USE_BLENDING,
bool USE_MASKING,
bool USE_GRADIENT,
typename color_t_im,
typename color_t_tex>
1945 const int32_t dx1,
const int32_t dy1, int32_t O1,
const RasterizerVec4& fP1,
1946 const int32_t dx2,
const int32_t dy2, int32_t O2,
const RasterizerVec4& fP2,
1947 const int32_t dx3,
const int32_t dy3, int32_t O3,
const RasterizerVec4& fP3,
1948 const RasterizerParams<color_t_im, color_t_tex, float> & data)
1951 const int32_t stride = data.im->stride();
1952 color_t_im* buf = data.im->data() + oox + (ooy * stride);
1954 const uintptr_t end = (uintptr_t)(buf + (ly * stride));
1955 const int32_t pa = O1 + O2 + O3;
1956 const int32_t E = ((pa == 0) ? 1 : 0);
1957 const int32_t aera = pa + E;
1959 const float invaera =
fast_inv((
float)aera);
1961 const color_t_tex mask_color = data.mask_color;
1963 const RGBf& cf1 = fP1.color;
1964 const RGBf& cf2 = fP2.color;
1965 const RGBf& cf3 = fP3.color;
1972 const color_t_tex * tex = data.tex->data();
1973 const int32_t texsize_x = data.tex->width();
1974 const int32_t texsize_y = data.tex->height();
1975 const int32_t texsize_x_mm = data.tex->width() - 1;
1976 const int32_t texsize_y_mm = data.tex->height() - 1;
1977 const int32_t texstride = data.tex->stride();
1990 const float dtx = ((T1.
x * dx1) + (T2.
x * dx2) + (T3.
x * dx3));
1991 const float dty = ((T1.
y * dx1) + (T2.
y * dx2) + (T3.
y * dx3));
1993 while ((uintptr_t)(buf) < end)
1999 bx = (-O1 + dx1 - 1u) / dx1;
2005 if (dy2 <= 0)
return;
2006 const int32_t by = (-O2 + dy2 - 1u) / dy2;
2010 const int32_t offs = by * stride;
2014 const int32_t bx2 = (-O2 + dx2 - 1u) / dx2;
2021 if (dy3 <= 0)
return;
2022 const int32_t by = (-O3 + dy3 - 1u) / dy3;
2026 const int32_t offs = by * stride;
2030 const int32_t bx3 = (-O3 + dx3 - 1u) / dx3;
2034 int32_t C1 = O1 + (dx1 * bx) + E;
2035 int32_t C2 = O2 + (dx2 * bx);
2036 int32_t C3 = O3 + (dx3 * bx);
2038 float tx = ((T1.
x * C1) + (T2.
x * C2) + (T3.
x * C3)) - 0.5f;
2039 float ty = ((T1.
y * C1) + (T2.
y * C2) + (T3.
y * C3)) - 0.5f;
2041 while ((bx < lx) && ((C2 | C3) >= 0))
2043 const float xx = tx;
2044 const float yy = ty;
2047 const float ax = xx - ttx;
2048 const float ay = yy - tty;
2050 const int minx =
shaderclip(ttx, texsize_x_mm);
2051 const int maxx =
shaderclip(ttx + 1, texsize_x_mm);
2052 const int miny =
shaderclip(tty, texsize_y_mm) * texstride;
2053 const int maxy =
shaderclip(tty + 1, texsize_y_mm) * texstride;
2057 auto col00 = tex[minx + miny];
2058 auto col10 = tex[maxx + miny];
2059 auto col01 = tex[minx + maxy];
2060 auto col11 = tex[maxx + maxy];
2062 if ((col00 != mask_color) && (col10 != mask_color) && (col01 != mask_color) && (col11 != mask_color))
2069 const int sC1 = aera - C3 - C2;
2070 const float m = 256.0f / aera;
2071 const int r = (int)((sC1 * cf1.
R + sC2 * cf2.
R + sC3 * cf3.
R) * m);
2072 const int g = (int)((sC1 * cf1.
G + sC2 * cf2.
G + sC3 * cf3.
G) * m);
2073 const int b = (int)((sC1 * cf1.
B + sC2 * cf2.
B + sC3 * cf3.
B) * m);
2074 const int a = (int)((sC1 * fP1.A + sC2 * fP2.A + sC3 * fP3.A) * m);
2075 col.mult256(r, g, b, a);
2079 color_t_tex c = color_t_tex(buf[bx]);
2080 c.blend(col, data.opacity);
2081 buf[bx] = color_t_im(c);
2085 buf[bx] = color_t_im(col);
2101 const int sC1 = aera - C3 - C2;
2102 const float m = 256.0f / aera;
2103 const int r = (int)((sC1 * cf1.
R + sC2 * cf2.
R + sC3 * cf3.
R) * m);
2104 const int g = (int)((sC1 * cf1.
G + sC2 * cf2.
G + sC3 * cf3.
G) * m);
2105 const int b = (int)((sC1 * cf1.
B + sC2 * cf2.
B + sC3 * cf3.
B) * m);
2106 const int a = (int)((sC1 * fP1.A + sC2 * fP2.A + sC3 * fP3.A) * m);
2113 buf[bx] = color_t_im(c);
2119 buf[bx] = color_t_im(col);
2125 buf[bx] = color_t_im(c);
2132 color_t_tex col =
interpolateColorsBilinear(tex[minx + miny], tex[maxx + miny], tex[minx + maxy], tex[maxx + maxy], ax, ay);
2137 const int sC1 = aera - C3 - C2;
2138 const float m = 256.0f / aera;
2139 const int r = (int)((sC1 * cf1.
R + sC2 * cf2.
R + sC3 * cf3.
R) * m);
2140 const int g = (int)((sC1 * cf1.
G + sC2 * cf2.
G + sC3 * cf3.
G) * m);
2141 const int b = (int)((sC1 * cf1.
B + sC2 * cf2.
B + sC3 * cf3.
B) * m);
2142 const int a = (int)((sC1 * fP1.A + sC2 * fP2.A + sC3 * fP3.A) * m);
2143 col.mult256(r, g, b, a);
2147 color_t_tex c = color_t_tex(buf[bx]);
2148 c.blend(col, data.opacity);
2149 buf[bx] = color_t_im(c);
2153 buf[bx] = color_t_im(col);
2179 template<
typename BLEND_OP,
typename color_t_im,
typename color_t_tex>
2181 const int32_t dx1,
const int32_t dy1, int32_t O1,
const RasterizerVec4& fP1,
2182 const int32_t dx2,
const int32_t dy2, int32_t O2,
const RasterizerVec4& fP2,
2183 const int32_t dx3,
const int32_t dy3, int32_t O3,
const RasterizerVec4& fP3,
2184 const RasterizerParams<color_t_im, color_t_tex, float, BLEND_OP> & data)
2187 const int32_t stride = data.im->stride();
2188 color_t_im * buf = data.im->data() + oox + (ooy * stride);
2190 const uintptr_t end = (uintptr_t)(buf + (ly * stride));
2191 const int32_t pa = O1 + O2 + O3;
2192 const int32_t E = ((pa == 0) ? 1 : 0);
2193 const int32_t aera = pa + E;
2195 const float invaera =
fast_inv((
float)aera);
2203 const color_t_tex * tex = data.tex->data();
2204 const int32_t texsize_x = data.tex->width();
2205 const int32_t texsize_y = data.tex->height();
2206 const int32_t texsize_x_mm = data.tex->width() - 1;
2207 const int32_t texsize_y_mm = data.tex->height() - 1;
2208 const int32_t texstride = data.tex->stride();
2221 const float dtx = ((T1.
x * dx1) + (T2.
x * dx2) + (T3.
x * dx3));
2222 const float dty = ((T1.
y * dx1) + (T2.
y * dx2) + (T3.
y * dx3));
2224 while ((uintptr_t)(buf) < end)
2230 bx = (-O1 + dx1 - 1u) / dx1;
2236 if (dy2 <= 0)
return;
2237 const int32_t by = (-O2 + dy2 - 1u) / dy2;
2241 const int32_t offs = by * stride;
2245 const int32_t bx2 = (-O2 + dx2 - 1u) / dx2;
2252 if (dy3 <= 0)
return;
2253 const int32_t by = (-O3 + dy3 - 1u) / dy3;
2257 const int32_t offs = by * stride;
2261 const int32_t bx3 = (-O3 + dx3 - 1u) / dx3;
2265 int32_t C1 = O1 + (dx1 * bx) + E;
2266 int32_t C2 = O2 + (dx2 * bx);
2267 int32_t C3 = O3 + (dx3 * bx);
2269 float tx = ((T1.
x * C1) + (T2.
x * C2) + (T3.
x * C3)) - 0.5f;
2270 float ty = ((T1.
y * C1) + (T2.
y * C2) + (T3.
y * C3)) - 0.5f;
2272 while ((bx < lx) && ((C2 | C3) >= 0))
2274 const float xx = tx;
2275 const float yy = ty;
2278 const float ax = xx - ttx;
2279 const float ay = yy - tty;
2281 const int minx =
shaderclip(ttx, texsize_x_mm);
2282 const int maxx =
shaderclip(ttx + 1, texsize_x_mm);
2283 const int miny =
shaderclip(tty, texsize_y_mm) * texstride;
2284 const int maxy =
shaderclip(tty + 1, texsize_y_mm) * texstride;
2286 color_t_tex col =
interpolateColorsBilinear(tex[minx + miny], tex[maxx + miny], tex[minx + maxy], tex[maxx + maxy], ax, ay);
2288 buf[bx] = (color_t_im)((*data.p_blend_op)(col, buf[bx]));
TGX_INLINE RGB565 interpolateColorsBilinear(const RGB565 &C00, const RGB565 &C10, const RGB565 &C01, const RGB565 &C11, const float ax, const float ay)
Bilinear interpolation between 4 colors.
Definition: Color.h:621
const RGB32 RGB32_Red
Color red in RGB32 format.
TGX_INLINE RGB565 interpolateColorsTriangle(const RGB565 &col1, int32_t C1, const RGB565 &col2, int32_t C2, const RGB565 &col3, const int32_t totC)
Interpolate between 3 colors.
Definition: Color.h:591
TGX_INLINE int32_t lfloorf(float x)
Compute (int32_t)floorf(x).
Definition: Misc.h:420
TGX_INLINE T max(T a, T b)
Don't know why but much faster than fmaxf() for floats.
Definition: Misc.h:153
TGX_INLINE float fast_inv(float x)
Fast (approximate) computation of 1/x.
Definition: Misc.h:197
TGX_INLINE float fast_inv_approx(float x)
Fast (very approximate) computation of 1/x.
Definition: Misc.h:238
Triangle shader parameters.
#define TGX_SHADER_CAN_USE_FLAT_OR_UNLIT(enabled_shader_type, shader_type)
True when a shader configuration can use either flat shading or unlit shading.
Definition: ShaderParams.h:112
void shader_2D_texture(const int32_t oox, const int32_t ooy, const int32_t lx, const int32_t ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t_im, color_t_tex, float > &data)
2D shader (texture)
Definition: Shaders.h:1944
TGX_INLINE void shader_select(const int32_t oox, const int32_t ooy, const int32_t lx, const int32_t ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
META-Shader THAT DISPATCH TO THE CORRECT Shader ABOVE (IF ENABLED).
Definition: Shaders.h:1572
void shader_2D_gradient(const int32_t oox, const int32_t ooy, const int32_t lx, const int32_t ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t_im, color_t_im, float > &data)
2D shader (gradient)
Definition: Shaders.h:1851
TGX_INLINE void uber_shader_inline(const int32_t oox, const int32_t ooy, const int32_t lx, const int32_t ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
UBER-SHADER for all 3D rendering variants.
Definition: Shaders.h:181
void shader_test(const int32_t oox, const int32_t ooy, const int32_t lx, const int32_t ly, const int32_t dx1, const int32_t dy1, int32_t O1, const tgx::RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const tgx::RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const tgx::RasterizerVec4 &fP3, const tgx::RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
For test purposes...
Definition: Shaders.h:45
void shader_2D_texture_blend_op(const int32_t oox, const int32_t ooy, const int32_t lx, const int32_t ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t_im, color_t_tex, float, BLEND_OP > &data)
2D shader (texture with custom blending operator)
Definition: Shaders.h:2180
void uber_shader(const int32_t oox, const int32_t ooy, const int32_t lx, const int32_t ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
UBER-SHADER for all 3D rendering variants.
Definition: Shaders.h:1557
TGX_INLINE int shaderclip(int v, int maxv)
for texture clamping
Definition: Shaders.h:34
Color in R8/G8/B8/A8 format.
Definition: Color.h:1174
void mult256(int mr, int mg, int mb)
Multiply each color component by a given factor m/256 with m in [0,256] except the A component.
Definition: Color.h:1588
uint8_t A
Alpha channel (8bits)
Definition: Color.h:1195
void blend256(const RGB32 &fg_col, uint32_t alpha)
alpha-blend fg_col over this one with a given opacity in the range 0.0f (fully transparent) to 1....
Definition: Color.h:1559
void blend(const RGB32 &fg_col, float alpha)
alpha-blend fg_col over this one with a given opacity in the range 0.0f (fully transparent) to 1....
Definition: Color.h:1544
float opacity() const
Return the opacity (alpha channel value) of this color in the range [0,1] (0=fully transparent,...
Definition: Color.h:1627
float opacity() const
Dummy function for compatibility with color types having an alpha channel.
Definition: Color.h:565
Color in R16/G16/B16/A16 format.
Definition: Color.h:1789
Color in R,G,B float format.
Definition: Color.h:2405
float R
Red channel.
Definition: Color.h:2418
float B
Blue channel.
Definition: Color.h:2420
float G
Green channel.
Definition: Color.h:2419
T x
'x' coordinate (first dimension)
Definition: Vec2.h:72
T y
'y' coordinate (second dimension)
Definition: Vec2.h:73