| TGX 1.0.8 A tiny 2D/3D graphics library optimized for 32 bits microcontrollers.

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Here is a list of all documented class members with links to the class documentation for each member:

### - d -

- data : ILI9341_t3_font_t, tgx::Image< color_t >
- DEFAULT_A : tgx::RGB32, tgx::RGB64
- DEFAULT_STRIDE : tgx::Image< color_t >
- diffuse_strength : tgx::Mesh3D< color_t >
- dim() : tgx::Image< color_t >
- down() : tgx::Box2< T >, tgx::Box3< T >
- drawAdaptativeSphere() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawChar() : tgx::Image< color_t >
- drawCircle() : tgx::Image< color_t >
- drawCircleAA() : tgx::Image< color_t >
- drawCircleArcAA() : tgx::Image< color_t >
- drawClosedSpline() : tgx::Image< color_t >
- drawCube() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawCubicBezier() : tgx::Image< color_t >
- drawCubicSpline() : tgx::Image< color_t >
- drawDot() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawDots() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawEllipse() : tgx::Image< color_t >
- drawEllipseAA() : tgx::Image< color_t >
- drawFastHLine() : tgx::Image< color_t >
- drawFastVLine() : tgx::Image< color_t >
- drawGradientQuad() : tgx::Image< color_t >
- drawGradientTriangle() : tgx::Image< color_t >
- drawLine() : tgx::Image< color_t >
- drawLineAA() : tgx::Image< color_t >
- drawMesh() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawPixel() : tgx::Image< color_t >, tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawPixelf() : tgx::Image< color_t >
- drawPixels() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawPolygon() : tgx::Image< color_t >
- drawPolygonAA() : tgx::Image< color_t >
- drawPolyline() : tgx::Image< color_t >
- drawPolylineAA() : tgx::Image< color_t >
- drawQuad() : tgx::Image< color_t >, tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawQuadAA() : tgx::Image< color_t >
- drawQuadBezier() : tgx::Image< color_t >
- drawQuads() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawQuadSpline() : tgx::Image< color_t >
- drawQuadWithVertexColor() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawRect() : tgx::Image< color_t >
- drawRoundRect() : tgx::Image< color_t >
- drawRoundRectAA() : tgx::Image< color_t >
- drawSegment() : tgx::Image< color_t >
- drawSphere() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawText() : tgx::Image< color_t >
- drawTextEx() : tgx::Image< color_t >
- drawTexturedGradientMaskedQuad() : tgx::Image< color_t >
- drawTexturedGradientMaskedTriangle() : tgx::Image< color_t >
- drawTexturedGradientQuad() : tgx::Image< color_t >
- drawTexturedGradientTriangle() : tgx::Image< color_t >
- drawTexturedMaskedQuad() : tgx::Image< color_t >
- drawTexturedMaskedTriangle() : tgx::Image< color_t >
- drawTexturedQuad() : tgx::Image< color_t >
- drawTexturedTriangle() : tgx::Image< color_t >
- drawThickCircleAA() : tgx::Image< color_t >
- drawThickCircleArcAA() : tgx::Image< color_t >
- drawThickClosedSplineAA() : tgx::Image< color_t >
- drawThickCubicBezierAA() : tgx::Image< color_t >
- drawThickCubicSplineAA() : tgx::Image< color_t >
- drawThickEllipseAA() : tgx::Image< color_t >
- drawThickLineAA() : tgx::Image< color_t >
- drawThickPolygonAA() : tgx::Image< color_t >
- drawThickPolylineAA() : tgx::Image< color_t >
- drawThickQuadAA() : tgx::Image< color_t >
- drawThickQuadBezierAA() : tgx::Image< color_t >
- drawThickQuadSplineAA() : tgx::Image< color_t >
- drawThickRect() : tgx::Image< color_t >
- drawThickRectAA() : tgx::Image< color_t >
- drawThickRoundRectAA() : tgx::Image< color_t >
- drawThickTriangleAA() : tgx::Image< color_t >
- drawTriangle() : tgx::Image< color_t >, tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawTriangleAA() : tgx::Image< color_t >
- drawTriangles() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawTriangleWithVertexColor() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawWedgeLineAA() : tgx::Image< color_t >
- drawWireFrameAdaptativeSphere() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawWireFrameCube() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawWireFrameLine() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawWireFrameLines() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawWireFrameMesh() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawWireFrameQuad() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawWireFrameQuads() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawWireFrameSphere() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawWireFrameTriangle() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
- drawWireFrameTriangles() : tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >