| TGX 1.0.4 A tiny 2D/3D graphics library optimized for 32 bits microcontrollers.

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Installation.

The library is cross-platform: it can used on on CPU or on an embedded platform together with PlatformIO or the Arduino framework.

It is written in pure C++ and all the sources are located in the `/src` subdirectory. This source folder contains both the header files (`.h`) and the implementation files (`.cpp`, `.inl`).

The library has no external dependency.

## Using TGX on a microcontroller (Arduino)

- With the Arduino IDE.

  Install the library directly from within the library manager of the IDE: `[Sketch] > [Include Library] > [Manage Libraries]` and then search for `tgx` and install the latest version.

- With PlaftormIO.

  Install the library directly from within VSCode/PlaftormIO: `[PIO Home] > [libraries]` then search for `tgx` , select it and press `[add to Project]`.

## Using TGX on a desktop computer (Windows/Linux/MacOS)

There are two options:

- Manually adding the library code directly to a project.
  1. Copy all the files from the `\src` directory directly into the target project directory.
  2. Reference all TGX's `.cpp` files to be compiled together with the project's source files.

- Building a library file.

  Alternatively, it is possible to build a standalone library file. A CMake configuration `CMakeLists.txt` is provided at the root of the library:

  1. Install CMake (version 3.10 or later).
  2. Open a terminal/shell at the library root folder and type:
     - `mkdir build`
     - `cd build`
     - `cmake ..`
  3. Build the library using the generated project files.
     - On Windows. Open the Visual Studio solution file 'tgx.sln' and build the library from within the IDE.
     - On Linux/MacOS. Use command `make` to build the library.
       TGX can now be added to any project be appending TGX's `/src` subdirectory to the project's include path and adding the library to the linker.