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/**
 * @file Functions.hpp
 *
 * collection of rather simple mathematical functions that get used over and over again
 */

#pragma once

#include "Limits.hpp"

//#include <px4_platform_common/defines.h>

/* Define PX4_ISFINITE */
#ifdef __cplusplus
static inline constexpr bool PX4_ISFINITE(float x) { return __builtin_isfinite(x); }
static inline constexpr bool PX4_ISFINITE(double x) { return __builtin_isfinite(x); }
#else
#define PX4_ISFINITE(x) __builtin_isfinite(x)
#endif /* __cplusplus */


#include "../../matrix/math.hpp"

namespace math
{

// Type-safe signum function with zero treated as positive
template<typename T>
int signNoZero(T val)
{
	return (T(0) <= val) - (val < T(0));
}

/**
 * Sign function based on a boolean
 *
 * @param[in] positive Truth value to take the sign from
 * @return 1 if positive is true, -1 if positive is false
 */
inline int signFromBool(bool positive)
{
	return positive ? 1 : -1;
}

template<typename T>
T sq(T val)
{
	return val * val;
}

/*
 * So called exponential curve function implementation.
 * It is essentially a linear combination between a linear and a cubic function.
 * @param value [-1,1] input value to function
 * @param e [0,1] function parameter to set ratio between linear and cubic shape
 * 		0 - pure linear function
 * 		1 - pure cubic function
 * @return result of function output
 */
template<typename T>
const T expo(const T &value, const T &e)
{
	T x = constrain(value, (T) - 1, (T) 1);
	T ec = constrain(e, (T) 0, (T) 1);
	return (1 - ec) * x + ec * x * x * x;
}

/*
 * So called SuperExpo function implementation.
 * It is a 1/(1-x) function to further shape the rc input curve intuitively.
 * I enhanced it compared to other implementations to keep the scale between [-1,1].
 * @param value [-1,1] input value to function
 * @param e [0,1] function parameter to set ratio between linear and cubic shape (see expo)
 * @param g [0,1) function parameter to set SuperExpo shape
 * 		0 - pure expo function
 * 		0.99 - very strong bent curve, stays zero until maximum stick input
 * @return result of function output
 */
template<typename T>
const T superexpo(const T &value, const T &e, const T &g)
{
	T x = constrain(value, (T) - 1, (T) 1);
	T gc = constrain(g, (T) 0, (T) 0.99);
	return expo(x, e) * (1 - gc) / (1 - fabsf(x) * gc);
}

/*
 * Deadzone function being linear and continuous outside of the deadzone
 * 1                ------
 *                /
 *             --
 *           /
 * -1 ------
 *        -1 -dz +dz 1
 * @param value [-1,1] input value to function
 * @param dz [0,1) ratio between deazone and complete span
 * 		0 - no deadzone, linear -1 to 1
 * 		0.5 - deadzone is half of the span [-0.5,0.5]
 * 		0.99 - almost entire span is deadzone
 */
template<typename T>
const T deadzone(const T &value, const T &dz)
{
	T x = constrain(value, (T) - 1, (T) 1);
	T dzc = constrain(dz, (T) 0, (T) 0.99);
	// Rescale the input such that we get a piecewise linear function that will be continuous with applied deadzone
	T out = (x - matrix::sign(x) * dzc) / (1 - dzc);
	// apply the deadzone (values zero around the middle)
	return out * (fabsf(x) > dzc);
}

template<typename T>
const T expo_deadzone(const T &value, const T &e, const T &dz)
{
	return expo(deadzone(value, dz), e);
}


/*
 * Constant, linear, constant function with the two corner points as parameters
 * y_high          -------
 *                /
 *               /
 *              /
 * y_low -------
 *         x_low   x_high
 */
template<typename T>
const T interpolate(const T &value, const T &x_low, const T &x_high, const T &y_low, const T &y_high)
{
	if (value <= x_low) {
		return y_low;

	} else if (value > x_high) {
		return y_high;

	} else {
		/* linear function between the two points */
		T a = (y_high - y_low) / (x_high - x_low);
		T b = y_low - (a * x_low);
		return (a * value) + b;
	}
}

/*
 * Constant, piecewise linear, constant function with 1/N size intervalls and N corner points as parameters
 * y[N-1]               -------
 *                     /
 *                   /
 * y[1]            /
 *               /
 *              /
 *             /
 * y[0] -------
 *        0 1/(N-1) 2/(N-1) ... 1
 */
template<typename T, size_t N>
const T interpolateN(const T &value, const T(&y)[N])
{
	size_t index = constrain((int)(value * (N - 1)), 0, (int)(N - 2));
	return interpolate(value, (T)index / (T)(N - 1), (T)(index + 1) / (T)(N - 1), y[index], y[index + 1]);
}

/*
 * Constant, piecewise linear, constant function with N corner points as parameters
 * y[N-1]               -------
 *                     /
 *                   /
 * y[1]            /
 *               /
 *              /
 *             /
 * y[0] -------
 *          x[0] x[1] ... x[N-1]
 * Note: x[N] corner coordinates have to be sorted in ascending order
 */
template<typename T, size_t N>
const T interpolateNXY(const T &value, const T(&x)[N], const T(&y)[N])
{
	size_t index = 0;

	while ((value > x[index + 1]) && (index < (N - 2))) {
		index++;
	}

	return interpolate(value, x[index], x[index + 1], y[index], y[index + 1]);
}

/*
 * Squareroot, linear function with fixed corner point at intersection (1,1)
 *                     /
 *      linear        /
 *                   /
 * 1                /
 *                /
 *      sqrt     |
 *              |
 * 0     -------
 *             0    1
 */
template<typename T>
const T sqrt_linear(const T &value)
{
	if (value < static_cast<T>(0)) {
		return static_cast<T>(0);

	} else if (value < static_cast<T>(1)) {
		return sqrtf(value);

	} else {
		return value;
	}
}

/*
 * Linear interpolation between 2 points a, and b.
 * s=0 return a
 * s=1 returns b
 * Any value for s is valid.
 */
template<typename T>
const T lerp(const T &a, const T &b, const T &s)
{
	return (static_cast<T>(1) - s) * a + s * b;
}

template<typename T>
T negate(T value)
{
	static_assert(sizeof(T) > 2, "implement for T");
	return -value;
}

template<>
int16_t negate<int16_t>(int16_t value)
{
	if (value == INT16_MAX) {
		return INT16_MIN;

	} else if (value == INT16_MIN) {
		return INT16_MAX;
	}

	return -value;
}

/*
 * This function calculates the Hamming weight, i.e. counts the number of bits that are set
 * in a given integer.
 */

template<typename T>
int countSetBits(T n)
{
	int count = 0;

	while (n) {
		count += n & 1;
		n >>= 1;
	}

	return count;
}

inline bool isFinite(const float &value)
{
	return PX4_ISFINITE(value);
}

inline bool isFinite(const matrix::Vector2f &value)
{
	return value.isAllFinite();
}

inline bool isFinite(const matrix::Vector3f &value)
{
	return value.isAllFinite();
}

} /* namespace math */
