/*Using LVGL with Arduino requires some extra steps:
 *Be sure to read the docs here: https://docs.lvgl.io/master/get-started/platforms/arduino.html  */

#include <lvgl.h>

/*To use the built-in examples and demos of LVGL uncomment the includes below respectively.
 *You also need to copy `lvgl/examples` to `lvgl/src/examples`. Similarly for the demos `lvgl/demos` to `lvgl/src/demos`.
 *Note that the `lv_examples` library is for LVGL v7 and you shouldn't install it for this version (since LVGL v8)
 *as the examples and demos are now part of the main LVGL library. */

// #include <examples/lv_examples.h>
// #include <demos/lv_demos.h>

// #define DIRECT_RENDER_MODE // Uncomment to enable full frame buffer

/*******************************************************************************
 * Start of Arduino_GFX setting
 *
 * Arduino_GFX try to find the settings depends on selected board in Arduino IDE
 * Or you can define the display dev kit not in the board list
 * Defalult pin list for non display dev kit:
 * Arduino Nano, Micro and more: CS:  9, DC:  8, RST:  7, BL:  6, SCK: 13, MOSI: 11, MISO: 12
 * ESP32 various dev board     : CS:  5, DC: 27, RST: 33, BL: 22, SCK: 18, MOSI: 23, MISO: nil
 * ESP32-C2/3 various dev board: CS:  7, DC:  2, RST:  1, BL:  3, SCK:  4, MOSI:  6, MISO: nil
 * ESP32-C5 various dev board  : CS: 23, DC: 24, RST: 25, BL: 26, SCK: 10, MOSI:  8, MISO: nil
 * ESP32-C6 various dev board  : CS: 18, DC: 22, RST: 23, BL: 15, SCK: 21, MOSI: 19, MISO: nil
 * ESP32-H2 various dev board  : CS:  0, DC: 12, RST:  8, BL: 22, SCK: 10, MOSI: 25, MISO: nil
 * ESP32-P4 various dev board  : CS: 26, DC: 27, RST: 25, BL: 24, SCK: 36, MOSI: 32, MISO: nil
 * ESP32-S2 various dev board  : CS: 34, DC: 38, RST: 33, BL: 21, SCK: 36, MOSI: 35, MISO: nil
 * ESP32-S3 various dev board  : CS: 40, DC: 41, RST: 42, BL: 48, SCK: 36, MOSI: 35, MISO: nil
 * ESP8266 various dev board   : CS: 15, DC:  4, RST:  2, BL:  5, SCK: 14, MOSI: 13, MISO: 12
 * Raspberry Pi Pico dev board : CS: 17, DC: 27, RST: 26, BL: 28, SCK: 18, MOSI: 19, MISO: 16
 * RTL8720 BW16 old patch core : CS: 18, DC: 17, RST:  2, BL: 23, SCK: 19, MOSI: 21, MISO: 20
 * RTL8720_BW16 Official core  : CS:  9, DC:  8, RST:  6, BL:  3, SCK: 10, MOSI: 12, MISO: 11
 * RTL8722 dev board           : CS: 18, DC: 17, RST: 22, BL: 23, SCK: 13, MOSI: 11, MISO: 12
 * RTL8722_mini dev board      : CS: 12, DC: 14, RST: 15, BL: 13, SCK: 11, MOSI:  9, MISO: 10
 * Seeeduino XIAO dev board    : CS:  3, DC:  2, RST:  1, BL:  0, SCK:  8, MOSI: 10, MISO:  9
 * Teensy 4.1 dev board        : CS: 39, DC: 41, RST: 40, BL: 22, SCK: 13, MOSI: 11, MISO: 12
 ******************************************************************************/
#include <Arduino_GFX_Library.h>

#define GFX_BL DF_GFX_BL // default backlight pin, you may replace DF_GFX_BL to actual backlight pin

/* More dev device declaration: https://github.com/moononournation/Arduino_GFX/wiki/Dev-Device-Declaration */
#if defined(DISPLAY_DEV_KIT)
Arduino_GFX *gfx = create_default_Arduino_GFX();
#else /* !defined(DISPLAY_DEV_KIT) */

/* More data bus class: https://github.com/moononournation/Arduino_GFX/wiki/Data-Bus-Class */
Arduino_DataBus *bus = create_default_Arduino_DataBus();

/* More display class: https://github.com/moononournation/Arduino_GFX/wiki/Display-Class */
Arduino_GFX *gfx = new Arduino_ILI9341(bus, DF_GFX_RST, 0 /* rotation */, false /* IPS */);

#endif /* !defined(DISPLAY_DEV_KIT) */
/*******************************************************************************
 * End of Arduino_GFX setting
 ******************************************************************************/

/*******************************************************************************
 * Please config the touch panel in touch.h
 ******************************************************************************/
#include "touch.h"

uint32_t screenWidth;
uint32_t screenHeight;
uint32_t bufSize;
lv_display_t *disp;
lv_color_t *disp_draw_buf;

#if LV_USE_LOG != 0
void my_print(lv_log_level_t level, const char *buf)
{
  LV_UNUSED(level);
  Serial.println(buf);
  Serial.flush();
}
#endif

uint32_t millis_cb(void)
{
  return millis();
}

/* LVGL calls it when a rendered image needs to copied to the display*/
void my_disp_flush(lv_display_t *disp, const lv_area_t *area, uint8_t *px_map)
{
#ifndef DIRECT_RENDER_MODE
  uint32_t w = lv_area_get_width(area);
  uint32_t h = lv_area_get_height(area);

  gfx->draw16bitRGBBitmap(area->x1, area->y1, (uint16_t *)px_map, w, h);
#endif // #ifndef DIRECT_RENDER_MODE

  /*Call it to tell LVGL you are ready*/
  lv_disp_flush_ready(disp);
}

/*Read the touchpad*/
void my_touchpad_read(lv_indev_t *indev, lv_indev_data_t *data)
{
  if (touch_has_signal())
  {
    if (touch_touched())
    {
      data->state = LV_INDEV_STATE_PRESSED;

      /*Set the coordinates*/
      data->point.x = touch_last_x;
      data->point.y = touch_last_y;
    }
    else if (touch_released())
    {
      data->state = LV_INDEV_STATE_RELEASED;
    }
  }
  else
  {
    data->state = LV_INDEV_STATE_RELEASED;
  }
}

void setup()
{
#ifdef DEV_DEVICE_INIT
  DEV_DEVICE_INIT();
#endif

  Serial.begin(115200);
  // Serial.setDebugOutput(true);
  // while(!Serial);
  Serial.println("Arduino_GFX LVGL_Arduino_v9 example ");
  String LVGL_Arduino = String('V') + lv_version_major() + "." + lv_version_minor() + "." + lv_version_patch();
  Serial.println(LVGL_Arduino);

  // Init Display
  if (!gfx->begin())
  {
    Serial.println("gfx->begin() failed!");
  }
  gfx->fillScreen(RGB565_BLACK);

#ifdef GFX_BL
  pinMode(GFX_BL, OUTPUT);
  digitalWrite(GFX_BL, HIGH);
#endif

  // Init touch device
  touch_init(gfx->width(), gfx->height(), gfx->getRotation());

  lv_init();

  /*Set a tick source so that LVGL will know how much time elapsed. */
  lv_tick_set_cb(millis_cb);

  /* register print function for debugging */
#if LV_USE_LOG != 0
  lv_log_register_print_cb(my_print);
#endif

  screenWidth = gfx->width();
  screenHeight = gfx->height();

#ifdef DIRECT_RENDER_MODE
  bufSize = screenWidth * screenHeight;
#else
  bufSize = screenWidth * 40;
#endif

#ifdef ESP32
#if defined(DIRECT_RENDER_MODE) && (defined(CANVAS) || defined(RGB_PANEL) || defined(DSI_PANEL))
  disp_draw_buf = (lv_color_t *)gfx->getFramebuffer();
#else  // !(defined(DIRECT_RENDER_MODE) && (defined(CANVAS) || defined(RGB_PANEL) || defined(DSI_PANEL)))
  disp_draw_buf = (lv_color_t *)heap_caps_malloc(bufSize * 2, MALLOC_CAP_INTERNAL | MALLOC_CAP_8BIT);
  if (!disp_draw_buf)
  {
    // remove MALLOC_CAP_INTERNAL flag try again
    disp_draw_buf = (lv_color_t *)heap_caps_malloc(bufSize * 2, MALLOC_CAP_8BIT);
  }
#endif // !(defined(DIRECT_RENDER_MODE) && (defined(CANVAS) || defined(RGB_PANEL) || defined(DSI_PANEL)))
#else  // !ESP32
  Serial.println("LVGL disp_draw_buf heap_caps_malloc failed! malloc again...");
  disp_draw_buf = (lv_color_t *)malloc(bufSize * 2);
#endif // !ESP32
  if (!disp_draw_buf)
  {
    Serial.println("LVGL disp_draw_buf allocate failed!");
  }
  else
  {
    disp = lv_display_create(screenWidth, screenHeight);
    lv_display_set_flush_cb(disp, my_disp_flush);
#ifdef DIRECT_RENDER_MODE
    lv_display_set_buffers(disp, disp_draw_buf, NULL, bufSize * 2, LV_DISPLAY_RENDER_MODE_DIRECT);
#else
    lv_display_set_buffers(disp, disp_draw_buf, NULL, bufSize * 2, LV_DISPLAY_RENDER_MODE_PARTIAL);
#endif

    /*Initialize the (dummy) input device driver*/
    lv_indev_t *indev = lv_indev_create();
    lv_indev_set_type(indev, LV_INDEV_TYPE_POINTER); /*Touchpad should have POINTER type*/
    lv_indev_set_read_cb(indev, my_touchpad_read);

    /* Option 1: Create a simple label
     * ---------------------
     */
    lv_obj_t *label = lv_label_create(lv_scr_act());
    lv_label_set_text(label, "Hello Arduino, I'm LVGL!(V" GFX_STR(LVGL_VERSION_MAJOR) "." GFX_STR(LVGL_VERSION_MINOR) "." GFX_STR(LVGL_VERSION_PATCH) ")");
    lv_obj_align(label, LV_ALIGN_CENTER, 0, 0);

    /* Option 2: Try an example. See all the examples
     *  - Online: https://docs.lvgl.io/master/examples.html
     *  - Source codes: https://github.com/lvgl/lvgl/tree/master/examples
     * ----------------------------------------------------------------
     */
    // lv_example_btn_1();

    /* Option 3: Or try out a demo. Don't forget to enable the demos in lv_conf.h. E.g. LV_USE_DEMOS_WIDGETS
     * -------------------------------------------------------------------------------------------
     */
    // lv_demo_widgets();
    // lv_demo_benchmark();
    // lv_demo_keypad_encoder();
    // lv_demo_music();
    // lv_demo_stress();
  }

  Serial.println("Setup done");
}

void loop()
{
  lv_task_handler(); /* let the GUI do its work */

#ifdef DIRECT_RENDER_MODE
#if defined(CANVAS) || defined(RGB_PANEL) || defined(DSI_PANEL)
  gfx->flush();
#else  // !(defined(CANVAS) || defined(RGB_PANEL) || defined(DSI_PANEL))
  gfx->draw16bitRGBBitmap(0, 0, (uint16_t *)disp_draw_buf, screenWidth, screenHeight);
#endif // !(defined(CANVAS) || defined(RGB_PANEL) || defined(DSI_PANEL))
#else  // !DIRECT_RENDER_MODE
#ifdef CANVAS
  gfx->flush();
#endif
#endif // !DIRECT_RENDER_MODE

  delay(5);
}
