#include <core.h>
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static bool | pressed (uint8_t buttons) |
| Returns true if button or specific combination of buttons is not pressed. Returns true if button or specific combination of buttons is pressed. More...
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static bool | notPressed (uint8_t buttons) |
| Returns true if button or specific combination of buttons is not pressed. Returns true if button or specific combination of buttons is not pressed. More...
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static uint8_t | buttonsState () |
| Returns bits of all pressed buttons. More...
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static void | connectCustomKeys (TNanoEngineGetButtons handler) |
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static void | connectZKeypad (uint8_t analogPin) |
| Enables engine to use Z-Keypad. Enables engine to use Z-Keypad. Please refer to arkanoid example for schematics. More...
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static void | connectArduboyKeys () |
| Configures NanoEngine8 to use Arduboy keys layout. Configures NanoEngine8 to use Arduboy keys layout.
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static void | connectGpioKeypad (const uint8_t *gpioKeys) |
| Enables engine to use GPIO keys. More...
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Class for keys processing functionality
Definition at line 64 of file core.h.
NanoEngineInputs::NanoEngineInputs |
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inlineprotected |
Initializes Nano Engine Inputs object.
Definition at line 70 of file core.h.
static uint8_t NanoEngineInputs::buttonsState |
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inlinestatic |
Returns bits of all pressed buttons.
Returns bits of all pressed buttons. For example, to check if Down button is pressed you need to write if (result & BUTTON_DOWN) {}
. Available constants are: BUTTON_DOWN, BUTTON_LEFT, BUTTON_RIGHT, BUTTON_UP, BUTTON_A, BUTTON_B.
Definition at line 96 of file core.h.
Configures NanoEngine8 to use custom key handler. You can implement in your handler any keyboard layout, you use in your schematics.
static void NanoEngineInputs::connectGpioKeypad |
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const uint8_t * |
gpioKeys | ) |
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Enables engine to use GPIO keys.
Enables engine to use gpio-keys. You need to pass globally defined array, containing GPIO pin numbers for the 6 buttons in the following order: Down, Left, Right, Up, A, B. If you don't want to use some specific button, then just set not used button to 0. Once you call this function, you can read buttons state via buttonsState().
- Parameters
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gpioKeys | pointer to 6-button pins array. |
- See also
- buttonsState()
static void NanoEngineInputs::connectZKeypad |
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uint8_t |
analogPin | ) |
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Enables engine to use Z-Keypad. Enables engine to use Z-Keypad. Please refer to arkanoid example for schematics.
- Parameters
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analogPin | - pin, which Z-Keypad is connected to. |
static bool NanoEngineInputs::notPressed |
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uint8_t |
buttons | ) |
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Returns true if button or specific combination of buttons is not pressed. Returns true if button or specific combination of buttons is not pressed.
- Parameters
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buttons | - buttons to check |
- Returns
- true of false
static bool NanoEngineInputs::pressed |
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uint8_t |
buttons | ) |
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static |
Returns true if button or specific combination of buttons is not pressed. Returns true if button or specific combination of buttons is pressed.
- Parameters
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buttons | - buttons to check |
- Returns
- true or false
Callback to call if buttons state needs to be updated
Definition at line 137 of file core.h.
The documentation for this class was generated from the following file: