#include<ESP32epdx.h> //E-paper SPI etc
//EPD
#include"EPD.h"  //E-paper driver
#include"IMAGE.h" //E-paper image data


unsigned char ImageBW[EPD_ARRAY];//Define canvas space  
void setup() {
 /* ESP32-WROOM-32D (Using hardware SPI)
  BUSY——GPIO13  RES——GPIO12  DC——GPIO14  CS——GPIO27  SCK—GPIO18  SDIN—GPIO23  */
   pinMode(13, INPUT);  //BUSY
   pinMode(12, OUTPUT); //RES 
   pinMode(14, OUTPUT); //DC   
   pinMode(27, OUTPUT); //CS   
   //SPI
   SPI.beginTransaction(SPISettings(10000000, MSBFIRST, SPI_MODE0)); 
   SPI.begin ();  
}

//Tips//
/*
1.Flickering is normal when EPD is performing a full screen update to clear ghosting from the previous image so to ensure better clarity and legibility for the new image.
2.There will be no flicker when EPD performs a partial update.
3.Please make sue that EPD enters sleep mode when update is completed and always leave the sleep mode command. Otherwise, this may result in a reduced lifespan of EPD.
4.Please refrain from inserting EPD to the FPC socket or unplugging it when the MCU is being powered to prevent potential damage.)
5.Re-initialization is required for every full screen update.
6.When porting the program, set the BUSY pin to input mode and other pins to output mode.
*/
void loop() {
    unsigned char i;
 
 #if 1 //Full screen update, fast update, and partial update demostration.

			EPD_HW_Init(); //Full screen update initialization.
			EPD_WhiteScreen_White(); //Clear screen function.
			EPD_DeepSleep(); //Enter the sleep mode and please do not delete it, otherwise it will reduce the lifespan of the screen.
      delay(2000); //2s 
		 /************Full display(2s)*******************/
			EPD_HW_Init(); //Full screen update initialization.
			EPD_WhiteScreen_ALL(gImage_1); //To Display one image using full screen update.
			EPD_DeepSleep(); //Enter the sleep mode and please do not delete it, otherwise it will reduce the lifespan of the screen.
			delay(2000); //2s 
			/************Fast update mode(1.5s)*******************/
			EPD_HW_Init_Fast(); //Fast update initialization.
			EPD_WhiteScreen_ALL_Fast(gImage_2); //To display the second image using fast update.
			EPD_DeepSleep(); //Enter the sleep mode and please do not delete it, otherwise it will reduce the lifespan of the screen.
			delay(2000); //2s 

     /************4 Gray update mode(2s)*******************/
	#if 1		//To enable this feature, please change 0 to 1
			/************Onder versions do not support this feature*******************/
			EPD_HW_Init_4G(); //Fast update initialization.
			EPD_WhiteScreen_ALL_4G(gImage_4G1); //To display one image using fast update.
			EPD_DeepSleep(); //Enter the sleep mode and please do not delete it, otherwise it will reduce the lifespan of the screen.
			delay(2000); //2s 
	#endif
	
	#if 1 //Partial update demostration.
	//Partial update demo support displaying a clock at 5 locations with 00:00.  If you need to perform partial update more than 5 locations, please use the feature of using partial update at the full screen demo.
	//After 5 partial updates, implement a full screen update to clear the ghosting caused by partial updates.
	//////////////////////Partial update time demo/////////////////////////////////////
			EPD_HW_Init(); //Electronic paper initialization.	
			EPD_SetRAMValue_BaseMap(gImage_basemap); //Please do not delete the background color function, otherwise it will cause unstable display during partial update.
			for(i=0;i<6;i++)
      EPD_Dis_Part_Time(32,56+24*0,Num[i],         //x-A,y-A,DATA-A
                        32,56+24*1,Num[0],         //x-B,y-B,DATA-B
                        32,56+24*2,gImage_numdot, //x-C,y-C,DATA-C
                        32,56+24*3,Num[0],        //x-D,y-D,DATA-D
                        32,56+24*4,Num[1],24,32); //x-E,y-E,DATA-E,Resolution 24*32
    
			EPD_DeepSleep();  //Enter the sleep mode and please do not delete it, otherwise it will reduce the lifespan of the screen.
			delay(2000); //2s 
			EPD_HW_Init(); //Full screen update initialization.
			EPD_WhiteScreen_White(); //Clear screen function.
			EPD_DeepSleep(); //Enter the sleep mode and please do not delete it, otherwise it will reduce the lifespan of the screen.
			delay(2000); //2s 
	#endif	
	
  #if 1 //Demo of using partial update to update the full screen, to enable this feature, please change 0 to 1.
	//After 5 partial updates, implement a full screen update to clear the ghosting caused by partial updates.
	//////////////////////Partial update time demo/////////////////////////////////////
			EPD_HW_Init(); //E-paper initialization	
			EPD_SetRAMValue_BaseMap(gImage_p1); //Please do not delete the background color function, otherwise it will cause an unstable display during partial update.
			EPD_Dis_PartAll(gImage_p1); //Image 1
			EPD_Dis_PartAll(gImage_p2); //Image 2
			EPD_Dis_PartAll(gImage_p3); //Image 3
			EPD_Dis_PartAll(gImage_p4); //Image 4
			EPD_Dis_PartAll(gImage_p5); //Image 5	
			EPD_DeepSleep();//Enter the sleep mode and please do not delete it, otherwise it will reduce the lifespan of the screen.
			delay(2000); //2s 
			EPD_HW_Init(); //Full screen update initialization.
			EPD_WhiteScreen_White(); //Clear screen function.
			EPD_DeepSleep(); //Enter the sleep mode and please do not delete it, otherwise it will reduce the lifespan of the screen.
			delay(2000); //2s 
	#endif
	
	#if 1 //Demonstration of full screen update with 180-degree rotation, to enable this feature, please change 0 to 1.
			/************Full display(2s)*******************/
			EPD_HW_Init_180(); //Full screen update initialization.
			EPD_WhiteScreen_ALL(gImage_1); //To Display one image using full screen update.
			EPD_DeepSleep(); //Enter the sleep mode and please do not delete it, otherwise it will reduce the lifespan of the screen.
			delay(2000); //2s 
	#endif				
	
#endif
	


 #if 1 //GUI demostration.
///////////////////////////GUI///////////////////////////////////////////////////////////////////////////////////
   //Data initialization settings
    Paint_NewImage(ImageBW, EPD_WIDTH, EPD_HEIGHT, 270, WHITE); //Set screen size and display orientation
    /**************Drawing**********************/
    Paint_SelectImage(ImageBW);//Set the virtual canvas data storage location
    Paint_Clear(WHITE);
		//Point.   
    Paint_DrawPoint(5, 10, BLACK, DOT_PIXEL_1X1, DOT_STYLE_DFT); //point 1x1.
    Paint_DrawPoint(5, 25, BLACK, DOT_PIXEL_2X2, DOT_STYLE_DFT); //point 2x2.
    Paint_DrawPoint(5, 40, BLACK, DOT_PIXEL_3X3, DOT_STYLE_DFT); //point 3x3.
    Paint_DrawPoint(5, 55, BLACK, DOT_PIXEL_4X4, DOT_STYLE_DFT); //point 4x4.
		//Line.
    Paint_DrawLine(20, 5, 50, 35, BLACK, LINE_STYLE_SOLID, DOT_PIXEL_1X1); //1x1line 1.
    Paint_DrawLine(50, 5, 20, 35, BLACK, LINE_STYLE_SOLID, DOT_PIXEL_1X1); //1x1line 2.
		//Rectangle.
    Paint_DrawRectangle(20, 5, 50, 35, BLACK, DRAW_FILL_EMPTY, DOT_PIXEL_1X1); //Hollow rectangle 1.
    Paint_DrawRectangle(70, 5, 100, 35, BLACK, DRAW_FILL_FULL, DOT_PIXEL_1X1); //Hollow rectangle 2.
    //Circle.
		Paint_DrawCircle(30, 50, 10, BLACK, DRAW_FILL_EMPTY, DOT_PIXEL_1X1); //Hollow circle.
    Paint_DrawCircle(80, 50, 10, BLACK, DRAW_FILL_FULL, DOT_PIXEL_1X1); //solid circle.
    EPD_HW_Init_GUI(); //EPD init GUI
    EPD_Display(ImageBW);//display image
    EPD_DeepSleep();//EPD_DeepSleep,Sleep instruction is necessary, please do not delete!!!
    delay(2000); //2s    
    
    /***********String&Number***************************/ 
    Paint_SelectImage(ImageBW);//Set the virtual canvas data storage location
    Paint_Clear(WHITE);
    Paint_DrawString_EN(5, 10, "Good Display", &Font8, BLACK, WHITE);  //Font8
    Paint_DrawString_EN(5, 25, "Good Display", &Font12, BLACK, WHITE); //Font12
		Paint_DrawNum(5, 45, 123456789, &Font16, BLACK, WHITE); //11*16.
    EPD_HW_Init_GUI(); //EPD init GUI
    EPD_Display(ImageBW); //display image
    EPD_DeepSleep();//EPD_DeepSleep,Sleep instruction is necessary, please do not delete!!!
    delay(2000); //2s    
#endif 
    //Clear
    EPD_HW_Init(); //EPD init
    EPD_WhiteScreen_White();//EPD Clear
    EPD_DeepSleep();//EPD_DeepSleep,Sleep instruction is necessary, please do not delete!!!
    delay(2000); //2s  




 
  while(1); // The program stops here
  
} 
