ESP32VGA
ESP32 VGA Controller and Graphics Library
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Represents a sprite. More...
#include <vgacontroller.h>
Represents a sprite.
A sprite contains one o more bitmaps (FabGL::Bitmap object) and has a position in a scene (FabGL::Scane class). Only one bitmap is displayed at the time. It can be included in a collision detection group (FabGL::CollisionDetector class). Bitmaps can have different sizes.