FabGL
ESP32 VGA Controller and Graphics Library
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fabgl::CollisionDetector::CollisionDetector | ( | int | maxObjectsCount, |
int | width, | ||
int | height | ||
) |
Create an instance of CollisionDetector.
CollisionDetector is embedded in Scene class, so usually you don't need to instantiate it.
maxObjectsCount | Specifies maximum number of sprites. This is required to size the underlying quad-tree data structure. |
width | The scene width in pixels. |
height | The scene height in pixels. |