ESP32VGA
ESP32 VGA Controller and Graphics Library
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FabGL::Sprite Struct Reference

Represents a sprite. More...

#include <vgacontroller.h>

Detailed Description

Represents a sprite.

A sprite contains one o more bitmaps (FabGL::Bitmap object) and has a position in a scene (FabGL::Scane class). Only one bitmap is displayed at the time. It can be included in a collision detection group (FabGL::CollisionDetector class). Bitmaps can have different sizes.


The documentation for this struct was generated from the following files: