// Include the Inkplate LVGL Library
#include <Inkplate-LVGL.h>

// Create an instance of Inkplate display in 1-bit mode (change to INKPLATE_3BIT if you want grayscale)
Inkplate inkplate(INKPLATE_1BIT);

void setup() {
  /* Initialize the display as well as LVGL itself in FULL render mode,
     other possibilities are PARTIAL (fastest) and DIRECT (not currently supported)
     NOTE: Dithering is only supported in FULL render mode   */
  inkplate.begin(LV_DISP_RENDER_MODE_FULL);
  // Change the active screen's background color to white
  lv_obj_set_style_bg_color(lv_screen_active(), lv_color_hex(0xFFFFFF), LV_PART_MAIN);

  /*Create a black label, set its text and font and align it to the center*/
  lv_obj_t * label = lv_label_create(lv_screen_active());
  lv_label_set_text(label, "Hello world!");
  lv_obj_set_style_text_color(lv_screen_active(), lv_color_hex(0x000000), LV_PART_MAIN);
  lv_obj_set_style_text_font(label,  &lv_font_montserrat_48, 0);
  lv_obj_align(label, LV_ALIGN_CENTER, 0, 0);

  // Tick the LVGL timer by 50 

  // Handle the new label and write it into the framebuffer
  lv_timer_handler();

  // Display the created label onto the screen
  inkplate.display();

}

void loop() {
  // Stays empty, label is only rendered once to the screen

}