#ifndef _GRAPHICSDEFS_H_
#define _GRAPHICSDEFS_H_
#include "../lvgl/lvgl.h"
const uint8_t LUT2[16] = {0xAA, 0xA9, 0xA6, 0xA5, 0x9A, 0x99, 0x96, 0x95,
                          0x6A, 0x69, 0x66, 0x65, 0x5A, 0x59, 0x56, 0x55};
const uint8_t LUTW[16] = {0xFF, 0xFE, 0xFB, 0xFA, 0xEF, 0xEE, 0xEB, 0xEA,
                          0xBF, 0xBE, 0xBB, 0xBA, 0xAF, 0xAE, 0xAB, 0xAA};
const uint8_t LUTB[16] = {0xFF, 0xFD, 0xF7, 0xF5, 0xDF, 0xDD, 0xD7, 0xD5,
                          0x7F, 0x7D, 0x77, 0x75, 0x5F, 0x5D, 0x57, 0x55};

const uint8_t pixelMaskLUT[8] = {0x1, 0x2, 0x4, 0x8, 0x10, 0x20, 0x40, 0x80};
const uint8_t pixelMaskGLUT[2] = {0xF, 0xF0};

const uint8_t discharge[16] = {0xFF, 0xFC, 0xF3, 0xF0, 0xCF, 0xCC, 0xC3, 0xC0,
                               0x3F, 0x3C, 0x33, 0x30, 0xF,  0xC,  0x3,  0x0};
#endif