Bring your idea.
A logo, a little robot, a symbol that feels like you. Drop it in and choose the size your menu needs.
A LITTLE STUDIO FOR YOUR NEXT BIG IDEA
Give your robot an interface of its own. Turn an image into a crisp OLED icon, then take it straight to your Arduino project.
BITMAP STUDIO
On your device. Never uploaded.
Demo: Rover · try your own image
White pixels light up. Every little dot counts.
Your first icon is ready. Make it your own.
Preparing your bitmap…
Building on real hardware? IndurUI targets ESP32 and large AVR boards. Classic Nano / Uno are unsupported. Check your MCU
OLED CAPTURE LAB
Exact 128 × 64 framebuffer captures from IndurUI and the real Adafruit GFX renderer, with demo values. No substitute fonts or SVG redraws. Explore a screen, or capture the OLED on your own robot.
Upload the MiniRobotTest example, connect USB, and capture exactly what its OLED is drawing.
Desktop Chrome / Edge, HTTPS, 115200 baud. Close PlatformIO’s serial monitor before connecting.
Loading a real UI frame…
FROM PIXELS TO PROJECT
A logo, a little robot, a symbol that feels like you. Drop it in and choose the size your menu needs.
Tune contrast with the threshold, try dithering, and see how your icon looks on an OLED before you wire one up.
Save the header beside your sketch. Include it, assign your icon, and give the menu a personality of its own.
MEET THE REST OF INDURUI
Live dashboards, two or three buttons, editable settings, and saved values. One Arduino library for the interface your project needs.
#include "robotIcon.h"
ui.setIcon(menuItem, robotIcon);
Add the exported header next to your Arduino sketch.