8 #include "AccessoryBaseLight.hpp" 18 this->state = LIGHTOFF;
19 this->currentState = LIGHT_OFF;
20 this->startingMillis = 0;
21 this->fadingStep = this->fadingDelay = 0;
22 this->blinkingDelay = 0;
23 this->pOwner = inpOwner;
26 void AccessoryBaseLight::SetState(ACC_STATE inState)
28 if (inState == LIGHTBLINK && this->blinkingDelay == 0)
31 #ifdef ACCESSORIES_DEBUG_MODE 32 Serial.print(F(
"AccessoryBaseLight SetState "));
33 Serial.println(inState == LIGHTON ?
"ON" : inState == LIGHTOFF ?
"OFF" :
"BLINK");
36 this->SetStateRaw(inState);
39 void AccessoryBaseLight::SetStateRaw(ACC_STATE inNewState)
41 if (this->state != inNewState)
43 this->state = inNewState;
50 this->fadingStep = inStep;
51 this->fadingDelay = inDelay;
52 this->fadingCurrentValue = 0;
54 #ifdef ACCESSORIES_DEBUG_MODE 56 Serial.println(F(
"Fading on a light is not allowed on a DIGITAL pin !"));
57 if (this->blinkingDelay > 0 && FADING_FULL_DELAY > this->blinkingDelay)
58 Serial.println(F(
"Light fading duration greater than blinking duration !"));
65 this->pOwner = inpOwner;
66 this->pPort = inpPort;
71 void AccessoryBaseLight::LightFadingRaw(uint8_t inValue)
73 #ifdef ACCESSORIES_DEBUG_MODE 74 #ifdef ACCESSORIES_DEBUG_VERBOSE_MODE 75 Serial.print(F(
"AccessoryBaseLight Fading at "));
76 Serial.println(inValue);
79 this->fadingCurrentValue = inValue;
83 void AccessoryBaseLight::LightOnRaw()
85 this->LightFadingRaw(this->pPort->
GetSpeed());
88 void AccessoryBaseLight::LightOffRaw()
90 this->LightFadingRaw(0);
94 void AccessoryBaseLight::LightOn()
96 #ifdef ACCESSORIES_DEBUG_MODE 97 Serial.println(F(
"AccessoryBaseLight ON"));
99 this->SetState(LIGHTON);
102 void AccessoryBaseLight::LightOff()
104 #ifdef ACCESSORIES_DEBUG_MODE 105 Serial.println(F(
"AccessoryBaseLight OFF"));
107 this->SetState(LIGHTOFF);
110 ACC_STATE AccessoryBaseLight::Toggle()
112 if (this->state == LIGHTON || this->state == LIGHTBLINK)
113 this->SetState(LIGHTOFF);
115 this->SetState(LIGHTBLINK);
124 case ACCESSORIES_EVENT_MOVEPOSITIONID:
125 case ACCESSORIES_EVENT_TOGGLE:
129 case ACCESSORIES_EVENT_MOVE:
132 case ACCESSORIES_MOVE_STRAIGHT:
133 case ACCESSORIES_MOVE_TOP:
134 case ACCESSORIES_MOVE_LEFT:
135 case ACCESSORIES_MOVE_DIVERGE:
136 case ACCESSORIES_MOVE_BOTTOM:
137 case ACCESSORIES_MOVE_RIGHT:
138 case ACCESSORIES_MOVE_ON:
141 case ACCESSORIES_MOVE_OFF:
142 case ACCESSORIES_MOVE_STOP:
145 case ACCESSORIES_MOVE_MORE:
146 case ACCESSORIES_MOVE_LESS:
148 int oldValue = this->pPort->
GetSpeed();
149 this->pPort->
SetSpeed(oldValue + inData);
157 case ACCESSORIES_EVENT_MOVEPOSITION:
159 int oldValue = this->pPort->
GetSpeed();
166 case ACCESSORIES_EVENT_SETSPEED:
175 void AccessoryBaseLight::StartAction()
177 if (this->blinkingDelay > 0 || this->
IsFading())
179 this->startingMillis = millis();
182 #ifdef ACCESSORIES_DEBUG_MODE 183 #ifdef ACCESSORIES_DEBUG_VERBOSE_MODE 184 Serial.print(F(
"AccessoryBaseLight start action "));
185 Serial.println(this->startingMillis);
190 bool AccessoryBaseLight::ActionEnded()
192 #ifdef ACCESSORIES_DEBUG_MODE 193 #ifdef ACCESSORIES_DEBUG_VERBOSE_MODE 195 Serial.println(F(
"End action of light."));
200 if (this->state == LIGHTON && this->currentState == LIGHT_ON)
203 if (this->state == LIGHTOFF && this->currentState == LIGHT_OFF)
206 #ifdef ACCESSORIES_DEBUG_MODE 207 #ifdef ACCESSORIES_DEBUG_VERBOSE_MODE 208 Serial.print(F(
"Light current state : "));
209 switch (this->currentState)
212 Serial.println(F(
"On"));
215 Serial.println(F(
"Off"));
217 case LIGHT_ASCENDING:
218 Serial.println(F(
"Ascending"));
220 case LIGHT_DESCENDING:
221 Serial.println(F(
"Descending"));
226 switch (this->currentState)
229 if (this->state == LIGHTOFF || this->
IsBlinking())
231 if (this->
IsFading() || (this->
IsBlinking() && millis() - this->startingMillis > this->blinkingDelay - FADING_FULL_DELAY))
233 this->currentState = LIGHT_DESCENDING;
234 this->startingMillis = millis();
235 this->LightFadingRaw(this->pPort->
GetSpeed());
240 this->currentState = LIGHT_OFF;
246 if (this->state == LIGHTON || this->
IsBlinking())
248 if (this->
IsFading() || (this->
IsBlinking() && millis() - this->startingMillis > this->blinkingDelay - FADING_FULL_DELAY))
250 this->currentState = LIGHT_ASCENDING;
251 this->startingMillis = millis();
252 this->LightFadingRaw(0);
257 this->currentState = LIGHT_ON;
262 case LIGHT_ASCENDING:
264 bool endStateAsc =
false;
265 if (this->fadingStep == 0)
268 if (millis() - this->startingMillis > this->fadingDelay)
270 int curr = (int) this->fadingCurrentValue + this->fadingStep;
271 if (curr > this->pPort->
GetSpeed() || curr < 0)
275 this->LightFadingRaw((
unsigned char)curr);
276 this->startingMillis = millis();
284 this->currentState = LIGHT_ON;
286 this->startingMillis = millis();
288 this->startingMillis = 0;
295 case LIGHT_DESCENDING:
297 bool endStateDesc =
false;
298 if (this->fadingStep == 0)
301 if (millis() - this->startingMillis > this->fadingDelay)
303 int curr = (int) this->fadingCurrentValue - this->fadingStep;
308 this->LightFadingRaw((
unsigned char)curr);
309 this->startingMillis = millis();
317 this->currentState = LIGHT_OFF;
319 this->startingMillis = millis();
321 this->startingMillis = 0;
333 int AccessoryBaseLight::EEPROMSave(
int inPos,
bool inSimulate)
336 EEPROM.write(inPos, this->state);
341 int AccessoryBaseLight::EEPROMLoad(
int inPos)
343 this->state = (ACC_STATE)EEPROM.read(inPos++);
348 #ifdef ACCESSORIES_PRINT_ACCESSORIES 349 void AccessoryBaseLight::printAccessory()
351 Serial.print(F(
"Fading Step: "));
352 Serial.print(this->fadingStep);
353 Serial.print(F(
" / Fading Delay: "));
354 Serial.print(this->fadingDelay);
355 Serial.print(F(
" / Blinking Delay: "));
356 Serial.print(this->blinkingDelay);
357 Serial.print(F(
" / "));
360 Serial.println(F(
" "));
bool IsActionDelayPending() const
void Event(ACCESSORIES_EVENT_TYPE inEvent = ACCESSORIES_EVENT_MOVEPOSITIONID, int inData = 0)
virtual void MoveLeftDir(unsigned long inDuration = 0)
virtual int SetSpeed(int inSpeed)
void begin(Port *inpPort, int inIntensity = 255, Accessory *inpOwner = 0)
PIN_TYPE GetPinType() const
void SetFading(uint8_t inStep, uint8_t inDelay)
void SetStateRaw(ACC_STATE inNewState)
AccessoryBaseLight(Accessory *inpOwner = 0)
virtual void ResetAction()