/// @file fl/gfx/_build.cpp.hpp
/// @brief Unity build for fl/gfx/ — graphics types, primitives, and simulators

#pragma once

// begin current directory includes
#include "fl/gfx/blur.cpp.hpp"
#include "fl/gfx/colorutils.cpp.hpp"
#include "fl/gfx/corkscrew.cpp.hpp"
#include "fl/gfx/crgb_extra.cpp.hpp"
#include "fl/gfx/downscale.cpp.hpp"
#include "fl/gfx/fill.cpp.hpp"
#include "fl/gfx/five_bit_hd_gamma.cpp.hpp"
#include "fl/gfx/gamma_lut.cpp.hpp"
#include "fl/gfx/gradient.cpp.hpp"
#include "fl/gfx/hsv16.cpp.hpp"
#include "fl/gfx/leds.cpp.hpp"
#include "fl/gfx/raster_sparse.cpp.hpp"
#include "fl/gfx/rectangular_draw_buffer.cpp.hpp"
#include "fl/gfx/rgbw.cpp.hpp"
#include "fl/gfx/rgbw_colorimetric.cpp.hpp"
#include "fl/gfx/rgbww.cpp.hpp"
#include "fl/gfx/sample.cpp.hpp"
#include "fl/gfx/splat.cpp.hpp"
#include "fl/gfx/tile2x2.cpp.hpp"
#include "fl/gfx/upscale.cpp.hpp"
#include "fl/gfx/xypath.cpp.hpp"
#include "fl/gfx/xypath_impls.cpp.hpp"
#include "fl/gfx/xypath_renderer.cpp.hpp"

// begin sub directory includes
#include "fl/gfx/detail/_build.cpp.hpp"
#include "fl/gfx/noise/_build.cpp.hpp"
