/// @file _build.cpp.hpp
/// @brief Unity build header for fl/audio/ directory

// begin current directory includes
#include "fl/audio/audio.cpp.hpp"
#include "fl/audio/audio_batch.cpp.hpp"
#include "fl/audio/audio_context.cpp.hpp"
#include "fl/audio/audio_input.cpp.hpp"
#include "fl/audio/audio_manager.cpp.hpp"
#include "fl/audio/audio_processor.cpp.hpp"
#include "fl/audio/audio_reactive.cpp.hpp"
#include "fl/audio/auto_gain.cpp.hpp"
#include "fl/audio/frequency_bin_mapper.cpp.hpp"
#include "fl/audio/noise_floor_tracker.cpp.hpp"
#include "fl/audio/signal_conditioner.cpp.hpp"
#include "fl/audio/silence_envelope.cpp.hpp"
#include "fl/audio/spectral_equalizer.cpp.hpp"
#include "fl/audio/synth.cpp.hpp"

// begin sub directory includes
#include "fl/audio/detector/_build.cpp.hpp"
#include "fl/audio/fft/_build.cpp.hpp"
