手柄输入帧间状态追踪器
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#include <gamepad_input_tracker.h>
◆ AxisChanged()
| bool gamepad::input::Tracker::AxisChanged |
( |
Axis | axis, |
|
|
uint8_t | threshold ) const |
|
inlinenoexcept |
◆ holding()
| bool gamepad::input::Tracker::holding |
( |
Button | button | ) |
const |
|
inlinenoexcept |
◆ operator[]() [1/2]
| uint8_t gamepad::input::Tracker::operator[] |
( |
Axis | axis | ) |
const |
|
inlinenoexcept |
◆ operator[]() [2/2]
| bool gamepad::input::Tracker::operator[] |
( |
Button | button | ) |
const |
|
inlinenoexcept |
◆ pressed()
| bool gamepad::input::Tracker::pressed |
( |
Button | button | ) |
const |
|
inlinenoexcept |
◆ raw()
| const State & gamepad::input::Tracker::raw |
( |
| ) |
const |
|
inlinenoexcept |
◆ released()
| bool gamepad::input::Tracker::released |
( |
Button | button | ) |
const |
|
inlinenoexcept |
◆ Reset()
| void gamepad::input::Tracker::Reset |
( |
| ) |
|
|
inlinenoexcept |
◆ Tick()
| void gamepad::input::Tracker::Tick |
( |
| ) |
|
|
inlinenoexcept |
◆ Update()
| void gamepad::input::Tracker::Update |
( |
State | state | ) |
|
|
inlinenoexcept |
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