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GamepadCodec Arduino Lib 1.0.1
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The demonstration periodically prints the real-time button status and joystick movements of connected controllers using a basic polling method.
The demonstration periodically prints the real-time button status and joystick movements of connected controllers using a basic polling method. This example first sends AT commands to establish a Bluetooth connection to a target device, then continuously monitors all user inputs. It showcases the detection of three distinct button states: pressed (momentary press), released (momentary release), and holding (sustained press). It also monitors the analog joystick axes and prints their values when a significant change beyond a set threshold is detected, filtering out minor jitter.
Update() method must be called as frequently as possible within the main loop without delays to ensure real-time responsiveness and prevent data packet loss.