FabGL
ESP32 VGA Controller and Graphics Library
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This is the complete list of members for fabgl::Scene, including all inherited members.
addSprite(Sprite *sprite) | fabgl::Scene | inline |
collisionDetected(Sprite *spriteA, Sprite *spriteB, Point collisionPoint)=0 | fabgl::Scene | pure virtual |
getHeight() | fabgl::Scene | inline |
getWidth() | fabgl::Scene | inline |
init()=0 | fabgl::Scene | pure virtual |
removeSprite(Sprite *sprite) | fabgl::Scene | inline |
Scene(int maxSpritesCount, int updateTimeMS=20, int width=Canvas.getWidth(), int height=Canvas.getHeight()) | fabgl::Scene | |
start(bool suspendTask=true) | fabgl::Scene | |
stop() | fabgl::Scene | |
update(int updateCount)=0 | fabgl::Scene | pure virtual |
updateSprite(Sprite *sprite) | fabgl::Scene | inline |
updateSpriteAndDetectCollisions(Sprite *sprite) | fabgl::Scene |